- Joined
- Jul 10, 2007
- Messages
- 6,306
I'm not hooking RemoveUnit, lol.
And yes, it's important to me to check between decay, explode, and remove. I have made spells that actually worked off of decay before.
And yes, it's important to me to check between decay, explode, and remove. I have made spells that actually worked off of decay before.