- Joined
- Feb 22, 2009
- Messages
- 260
I want to make my hero explode when they die and deal damage to enemies.
Got the damage thing but I couldn't get the effect going.
I need a generic life event because generic unit dies does not account for reincarnation.
Basically, I need an event for this event.
Got the damage thing but I couldn't get the effect going.
I need a generic life event because generic unit dies does not account for reincarnation.
Basically, I need an event for this event.
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Mannoroth death
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Events
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Conditions
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Actions
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Set Mannoroth = (Triggering unit)
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Set CasterPos = (Position of Mannoroth)
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Special Effect - Create a special effect at CasterPos using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
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Special Effect - Set Scale of (Last created special effect) to 1.50
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Special Effect - Destroy (Last created special effect)
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Custom script: call RemoveLocation(udg_CasterPos)
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