[Discussion] Experienced war3 mapper converting... Help

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Hi Friends,

Although I don't know JASS language I'm otherwise very knowledgable on the war3 editor but I'm struggling a bit in the Galaxy editor. I've tried a number of introductory tutorials but it seems that things seems to have moved around a lot and a lot of the tutorials are old.

I'm wondering if anyone can suggest any more up to date tutorials for me to have a look at?

Also, how do I find these new war3 assets?

Thanks.
 

Dr Super Good

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Also, how do I find these new war3 assets?
Download the PTR version (eventually they will be included as standard once PTR ends). This is not a trivial download, it will be ~16GB.

Then you need to move the mod from wherever it is located inside your installation directory to your mod folder so you can import it. This is only a problem in the PTR as once the PTR ends it should be a standard mod.

The mod contains all the WC3 assets.
 
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I have downloaded the PTR version. In the Mods folder there are two folders War3.SC2Mod and War3Data.SC2Mod so it seems they are in the right place but I'm not sure what I'm doing in the Import module of the editor.

So are Mods just different collections of assets (ie in war3 it would just be RoC and TFT?) or can Mods be more than that. I assume players need to have a mod in their mods folder if a map uses that mod? Are there many widely used mods or do people just stick to the stock mods that come with the original install?

Edit: I've been trying to find out what exactly a Mod is but I can't work out of Mods are used exclusively from a editor point of view or if people can actually make playable mods like you could in half life. It seems the word Mod gets used for a lot of different things but I'm most interested in what exactly this Mods folder is used for.
 
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Dr Super Good

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but I'm not sure what I'm doing in the Import module of the editor.
Neither am I... I would recommend you close that module as you do not want to import anything.

So are Mods just different collections of assets (ie in war3 it would just be RoC and TFT?) or can Mods be more than that.
Mods are a combination of data and assets. Assets provide user interface-able content such as models, sounds and textures as well as game state content such as data types and triggers.

I assume players need to have a mod in their mods folder if a map uses that mod?
No, they only need that for local development of the map.

When playing online the mod will either already be included as part of the game (like the WoL and HotS mods) or will be automatically downloaded into a special cache folder. In either case all the user has to do is locate the map on BattleNet and either explicitly download it or attempt to join. All resolving and acquisition of the mods is done automatically and is of no concern to you. The only thing you need to be concerned about are any non-standard mods you use have to be published so they can be downloaded (WC3 mod will be standard so is not your concern).

Are there many widely used mods or do people just stick to the stock mods that come with the original install?
Mostly stick with the originals. However nothing stops them from using mods published by other people.


Mods come in two forms. The first is content only which is used to supply data and assets described above for a custom map. The other is a playable mod which alters the mechanics of a melee map (this was added more recently to the game).
 
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Then you need to move the mod from wherever it is located inside your installation directory to your mod folder so you can import it.
The mod contains all the WC3 assets.

Neither am I... I would recommend you close that module as you do not want to import anything.

I'm sorry but I'm a bit confused about weather I need to import the assets into the editor. I'm still not able to access any of the wc3 assets in the editor and I'm unsure of how to set it up.

thanks for your help so far :)
 

Dr Super Good

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I'm sorry but I'm a bit confused about weather I need to import the assets into the editor. I'm still not able to access any of the wc3 assets in the editor and I'm unsure of how to set it up.

thanks for your help so far :)
Go to File -> Map Dependencies and add the mod to the list. The list is loaded sequentially from to down.

The import manager is for importing assets into maps and mods. It is not for importing mods as those you link using the dependency manager.
 
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