- Joined
- Dec 9, 2008
- Messages
- 52
Hi. This code is used for various damage-detection functions. Do I need to store these triggers and then manually destroy them once their unit is destroyed?
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addunittakesdamage
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Events
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Unit - A unit enters (Entire map)
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Conditions
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Actions
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Trigger - Add to proximity agitation <gen> the event (Unit - (Entering unit) Takes damage)
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Trigger - Add to snare <gen> the event (Unit - (Entering unit) Takes damage)
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Trigger - Add to ko <gen> the event (Unit - (Entering unit) Takes damage)
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Trigger - Add to arrowhit <gen> the event (Unit - (Entering unit) Takes damage)
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