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Event questions

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Dec 20, 2004
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Hey everyone, does anyone know how to make a trigger go off when a unit actually deals damage to another unit, because the unit can evade the trigger if it is left to attack by itself, because no one actually "orders" it to do it. Its very annoying. I think if instead of the condition "issued order equal to "attack," it might be "damage." I really have no idea.

Also, just as a convinience thing for a lot of people (myself included), could someone make a list of all the non-spell orders that can be issued to a unit and perhaps their effects. For example, I have no idea what it means to issue an order called "smart" that the editor shows as an example
 
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