- Joined
- Nov 14, 2008
- Messages
- 224
Hi i am working on a project that requires a few high level trigger's that i have not been able to find work-arounds for. so i decided to get someone to attack them head on for me!
a few of the thing's i need are:
1- a simple morale system where if a unit is hit it's mana goes down by 1. when the unit's mana reaches 0 then it need's to run to the nearest building of type where type is anything set by me. (note there may be more than 1 building type it needs to retreat to.) if the retreating thing doesn't work than just make it so that it becomes banished for a period
2- this is more complicated and excruciatingly hard to explain. i need multiple parts for this and it basically would cause neutrals which would be inheritantly neutral, to switch ownership to an "ally" in the event of a war, or if there is no ally than to become ownership of a "neutral player" who is has the same wars or finally to assighn an inactive "neutral player" to that country, and then after war return all the nations properties to neutral.
3- this is a simple/ complicated peace/ diplomacy system using command prompts. during a war a player may send "peace proposal" to another player. thie trigering player get's a menu and can select either pay tribute, demand tribute, or white peace. if he selects pay tribute he selects some of his territories from a list and then sends that to the opposing team. all his territories then go to the strongest player in that team (defined by a variable)
if he hit's demand tribute than he selects his enemies territories and then sends.
what i'm planning on doing is if you kill a city it spawns an occupied city for you. all cities that are occupied and NOT purchased during peace revert to their original owner. else change occupied cities to regular cities.
4- a simple system where a player can ask for an "alliance" with a neutral country and the neutral country will accept based upon an integer of -200 to 200 where anything below 0 is impossible and anything above 0 increases the chances of success. as well if a neutral is allied to 2 people who go to war with each other than it remains neutral.
a musketman that has a tripod musket like the one in the following image. .
note: it even includes the attack animation!
more requests soon
a few of the thing's i need are:
1- a simple morale system where if a unit is hit it's mana goes down by 1. when the unit's mana reaches 0 then it need's to run to the nearest building of type where type is anything set by me. (note there may be more than 1 building type it needs to retreat to.) if the retreating thing doesn't work than just make it so that it becomes banished for a period
2- this is more complicated and excruciatingly hard to explain. i need multiple parts for this and it basically would cause neutrals which would be inheritantly neutral, to switch ownership to an "ally" in the event of a war, or if there is no ally than to become ownership of a "neutral player" who is has the same wars or finally to assighn an inactive "neutral player" to that country, and then after war return all the nations properties to neutral.
3- this is a simple/ complicated peace/ diplomacy system using command prompts. during a war a player may send "peace proposal" to another player. thie trigering player get's a menu and can select either pay tribute, demand tribute, or white peace. if he selects pay tribute he selects some of his territories from a list and then sends that to the opposing team. all his territories then go to the strongest player in that team (defined by a variable)
if he hit's demand tribute than he selects his enemies territories and then sends.
what i'm planning on doing is if you kill a city it spawns an occupied city for you. all cities that are occupied and NOT purchased during peace revert to their original owner. else change occupied cities to regular cities.
4- a simple system where a player can ask for an "alliance" with a neutral country and the neutral country will accept based upon an integer of -200 to 200 where anything below 0 is impossible and anything above 0 increases the chances of success. as well if a neutral is allied to 2 people who go to war with each other than it remains neutral.
a musketman that has a tripod musket like the one in the following image. .

note: it even includes the attack animation!
more requests soon
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