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Escape the Third Floor

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
A map I made this Christmas vacation, themed like halloween.
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Someone dared you 50 gold coins to get into that scary looking genetic research facility. You take it and accept the dare. As you approach the second floor, you see a giant, iron gate that isn't locked. Once you look inside, you see scary creatures. You run, run like hell towards an elevator. As you look out the elevator's clear box, you see the creatures scale up the elevator tunnel. As you exit the elevator, it screeches down, and explodes for no reason.
Congratulations, you now have a chance to escape the third floor.
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This is a single player escape map. To escape the third floor, you have to find the bomb, then take it to the bomb drop at the rubble pile. It can be located in any room, or the indoor garden. Once you pick up the bomb, the climax of the map is introduced and many mutants are in play(you will be informed of this). The bomb drop is the red circle of power. You must give the bomb to the circle of power to escape.
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There are four types of mutants:
Mutant- they can be slain easily, but they often come in groups. If you find yourself with one in a room, don't hesitate to kill it. Just don't stay in that room for long.

Poison Mutant- almost as dangerous as the Death Mutant. When faced with one alone, run and don't try to kill it, for they can slow your movement with their bite.

Spitter- this is the only mutant who can attack from a long distance. They are the reason you have to take Anti-Bleeding Serums when you have low health.

Death Mutant- a large unstoppable mutant. The deal with them is that they can smash through walls, and they can kill you with one hit. If you are out in the open and you see one, don't worry, you can run awfully faster than them. However, if you are searching a room and one pops out, escape the room and search somewhere else.
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There are only two items, the bomb and the anti-bleeding serum. The bomb is your key out, and the anti-bleeding serum heals 70 health.
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Going inside a room is your break from running away. Open a room by shooting the lever that opens it. Normally, the lever outside the room opens it. Sometimes, the one closer to the door opens it. Also, some rooms don't have gates.
Remember, the bomb is always inside a room. If not, it is inside the indoor garden.
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Notes to remember:
The survivor runs faster than all of the mutants.
There is only one bomb, and if you don't find it, you are not searching hard enough.
If you can't pick up the AB serum, leave it be and come back later.
Mutants can spawn inside rooms, so think twice before opening doors. You can control their population by closing the doors when you emerge.
Avoid narrow spaces.
Searching the indoor garden is your last resort. If it is in there, you'll have to search a cramped and wide place.
The death mutant is considered a flying unit.



Keywords:
zombies, escape, the, third, floor, red, horror,
Contents

Escape the Third Floor (Map)

Reviews
Date: 12:58:04 19-Dec-11 Map Moderator: -Kobas- Map Status: Rejected 1/5 Contact map moderator: Visitor Message / Private Message! Rejection Reasons: Map file has invalid author name! Map has poor or no description! No work in progress...

Moderator

M

Moderator

Date: 12:58:04 19-Dec-11
Map Moderator: -Kobas-
Map Status: Rejected 1/5
Contact map moderator: Visitor Message / Private Message!

Rejection Reasons:
Map file has invalid author name!
Map has poor or no description!
No work in progress, please use Map Development Section for unfinished maps!
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Comment: Please read rules.
 
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