• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Escape from Zombie City

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
This map is scary

Keywords:
Star Wars
Contents

Escape from Zombie City (Map)

Reviews
17:37, 24th Jul 2009 ap0calypse: Rejected See post #1

Moderator

M

Moderator

17:37, 24th Jul 2009
ap0calypse: Rejected

See post #1
 
Level 28
Joined
Jan 26, 2007
Messages
4,789
This map's quality is pretty low, try to improve these things:

  • Add credits... you need to add credits.
  • Write a good description, your description sucks.
  • You should create a better terrain, resize the doodads (the marines can't enter the building doors, because they are too small for example), create a city-like structure (roads, lights, ...), change the tileset so it looks more realistic and you can also add a fog.
  • Work on your English, there were a lot of typo's (in almost every sentence there was a mistake).
  • The camera-movement should go smoothly, don't instantly change between camera's, let them move (you've done this a few times, but you've only done it between 2 camera's).
  • Add a better story-line, this isn't scary at all... you massed a few zombies which can be instantly-killed and let the marines fight them.
  • The triggering is very bad: you've used waits and didn't fix leaks (though leaks don't matter in this amount, I always have the reflex to fix them).
  • The units got 'stuck' a lot (for a fraction of a second), but it was annoying.

1/5, rejected.
 
Top