🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
This map's quality is pretty low, try to improve these things:
Add credits... you need to add credits.
Write a good description, your description sucks.
You should create a better terrain, resize the doodads (the marines can't enter the building doors, because they are too small for example), create a city-like structure (roads, lights, ...), change the tileset so it looks more realistic and you can also add a fog.
Work on your English, there were a lot of typo's (in almost every sentence there was a mistake).
The camera-movement should go smoothly, don't instantly change between camera's, let them move (you've done this a few times, but you've only done it between 2 camera's).
Add a better story-line, this isn't scary at all... you massed a few zombies which can be instantly-killed and let the marines fight them.
The triggering is very bad: you've used waits and didn't fix leaks (though leaks don't matter in this amount, I always have the reflex to fix them).
The units got 'stuck' a lot (for a fraction of a second), but it was annoying.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.