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Triggers
Escape From Zombie City.w3x
Variables
Cam
Cam
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Cam
Events
Map initialization
Conditions
Actions
Environment - Set sky to Felwood Sky
Custom script: call SetDayNightModels("","")
Unit - Hide
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Unit Group - Order (Units in Region_000 <gen>) to Move To . (Center of Region_001 <gen>)
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 6.50 seconds
Cinematic - Send transmission to (All players) from Marine 0001 <gen> named Alex : Play No sound and display Fast they are comen . Modify duration: Add 0 seconds and Wait
Sound - Play ZombieDeath1 <gen>
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Unit Group - Order (Units in Region_003 <gen>) to Move To . (Center of Region_002 <gen>)
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Sound - Play BigWaterStep4 <gen>
Cinematic - Send transmission to (All players) from Marine 0007 <gen> named Alex : Play No sound and display Fuf What smell . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 30.00 seconds
Unit Group - Order (Units in Region_005 <gen>) to Attack-Move To . (Center of Region_006 <gen>)
Wait 30.00 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 20.00 seconds
Unit Group - Order (Units in Region_007 <gen>) to Move To . (Center of Region_008 <gen>)
Wait 20.00 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Marine 0042 <gen> named Alex : Play No sound and display Hi how we can escape from this city . Modify duration: Add 0 seconds and Wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Villager 0034 <gen> named Alex : Play No sound and display We all wont escape we need go in 12.00 . Modify duration: Add 0 seconds and Wait
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 0.00 seconds
Game - Display to (All players) the text: 5 hourse Later 12:00
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 0.00 seconds
Unit Group - Order (Units in Region_009 <gen>) to Attack-Move To . (Center of Region_010 <gen>)
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 10.00 seconds
Unit - Hide Zombie 0061 <gen>
Unit - Hide Zombie 0062 <gen>
Unit - Hide Zombie 0056 <gen>
Unit - Hide Zombie 0059 <gen>
Unit - Hide Zombie 0060 <gen>
Unit - Hide Zombie 0063 <gen>
Unit - Hide Zombie 0064 <gen>
Wait 5.00 seconds
Unit - Unhide Zombie 0061 <gen>
Unit - Unhide Zombie 0062 <gen>
Unit - Unhide Zombie 0056 <gen>
Unit - Unhide Zombie 0059 <gen>
Unit - Unhide Zombie 0060 <gen>
Unit - Unhide Zombie 0063 <gen>
Unit - Unhide Zombie 0064 <gen>
Wait 15.00 seconds
Game - Display to (All players) the text: They all escape from the City Thanks For Watching Map By Wealth
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