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[Trigger] Environment - Set Fog bug

Level 2
Joined
Feb 15, 2026
Messages
3
Hello, I seemed to have come across a corrupted trigger or something.

When a certain destructable dies, it sets off Environment - Set fog to style Linear, z-start 1.00, z-end 3000.00, density 5.00 and color (100%, 100%, 80%).

The problem is it permanently "blinds" the game with a filter of sorts. No matter what I do or how I arrange the trigger actions, it blinds the game. I can hear everything else working and can move units around. Even after an extensive list of actions to "test" it the screen reverts back to the thick fog filter after. Nothing else triggers this action. It's a completely isolated trigger. Yet even when it's deleted the phantom action still goes off and I have absolutely no idea how to fix this!!

Things I have tried:
1) Dissable/Turning the action off.
2) Deleting the action.
3) Overriding it with another action afterwards.
4) Reset fog to default values.
5) Use Skip remaining actions before it.
6) Deleting and creating a new trigger with similar actions.
7) Deleting and creating a new trigger with a different event.
8) Reloading the map.
9) Tested other triggers on the map using this exact method and they ALL work correctly.
11) Adjusted game camera to various levels.
12) Adjusted the problem fog action to different numbers including colors, it still only uses yellow regardless.
10) Crying in corner.

I don't have a backup file. This trigger has previously worked and I have no idea why it's suddenly screwed up if each trigger is carefully separated. If this is truly scrap then I just lost a chunk of a game I've worked over a year on. I'm beyond confused and frustrated.

Thanks in advance.
 
Are you sure it's not related to that "certain" destructable? Might be focusing on the wrong thing.
I'm pretty sure since I have created another destructable replacement used to test the event. The actions still play out and by the end I'm still met with a yellow screen of fog.

In my research and reading various threads from years ago of any similar problems only one thing stuck out to me. It was the possibility of when creating legendary scale maps that sometimes something can be corrupted (not sure how). I'm hoping it doesn't come to that and that there's a workaround. Or better, an actual solution.

I'll post the trigger in question later if anyone wants to reproduce it and see if the fog works correctly for them.
 
Sorry for the double post but here are three sets of triggers.

Trigger 1) The initial trigger (in this case the test) that activates the second trigger in question.
Trigger 2) The problem trigger containing the phantom fog action that occurs even when deleted.
Trigger 3) An example of one that works correctly following the same event/action setup.

Some additional Map Properties information if it helps:
Use Terrain Fog is on. Z start 1.00, Z End 4500.00, Density 0.50.
Force min camera zoom 2800.
Force max camera zoom 3000.

  • Game TEST
    • Events
      • Player - Player 1 (Red) types a chat message containing -test as An exact match
    • Conditions
    • Actions
      • Cinematic - Fade out over 1.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
      • Wait 2.00 seconds
      • -------- Skip to level 3 - Murloc Coast --------
      • Destructible - Destroy Rock Chunks 15550 <gen>
  • Level 3 Setup
    • Events
      • Destructible - Rock Chunks 15550 <gen> dies
    • Conditions
    • Actions
      • Trigger - Turn off (This trigger)
      • Cinematic - Fade in over 1.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
      • Game - Display to (All players) the text: Level 3: Murloc Coa...
      • Environment - Set fog to style Linear, z-start 1.00, z-end 3000.00, density 1.00 and color (100.00%, 100.00%, 80.00%)
      • Sound - Stop music Immediately
      • Sound - Use the Lordaeron Summer daytime ambient theme
      • Sound - Set the music list to OrcX1 <gen>, starting with song 1
      • Sound - Play OrcX1 <gen>
      • Camera - Set the camera bounds for Player 1 (Red) to Lvl 3 Camera Bounds <gen>
      • Camera - Pan camera for Player 1 (Red) to (Center of Lvl 3 Start <gen>) over 0.00 seconds
      • Unit - Move Blademaster 0455 <gen> instantly to (Center of Lvl 3 Start <gen>), facing 270.00 degrees
  • Level 5 Setup
    • Events
      • Destructible - Rock Chunks 14513 <gen> dies
    • Conditions
    • Actions
      • Trigger - Turn off (This trigger)
      • Cinematic - Fade in over 1.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
      • Game - Display to (All players) the text: Level 5: Darkwood
      • Environment - Set fog to style Linear, z-start 1.00, z-end 5000.00, density 5.00 and color (10.00%, 100.00%, 80.00%)
      • Sound - Stop music Immediately
      • Sound - Use the Felwood nighttime ambient theme
      • Sound - Set the music list to Undead2 <gen>, starting with song 1
      • Sound - Play Undead2 <gen>
      • Camera - Set the camera bounds for Player 1 (Red) to Lvl 5 Camera Bounds <gen>
      • Camera - Pan camera for Player 1 (Red) to (Center of Lvl 5 Start <gen>) over 0.00 seconds
      • Game - Set the time of day to 24.00
      • Unit - Move Blademaster 0455 <gen> instantly to (Center of Lvl 5 Start <gen>), facing 180.00 degrees
 
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