- Joined
- Feb 15, 2026
- Messages
- 3
Hello, I seemed to have come across a corrupted trigger or something.
When a certain destructable dies, it sets off Environment - Set fog to style Linear, z-start 1.00, z-end 3000.00, density 5.00 and color (100%, 100%, 80%).
The problem is it permanently "blinds" the game with a filter of sorts. No matter what I do or how I arrange the trigger actions, it blinds the game. I can hear everything else working and can move units around. Even after an extensive list of actions to "test" it the screen reverts back to the thick fog filter after. Nothing else triggers this action. It's a completely isolated trigger. Yet even when it's deleted the phantom action still goes off and I have absolutely no idea how to fix this!!
Things I have tried:
1) Dissable/Turning the action off.
2) Deleting the action.
3) Overriding it with another action afterwards.
4) Reset fog to default values.
5) Use Skip remaining actions before it.
6) Deleting and creating a new trigger with similar actions.
7) Deleting and creating a new trigger with a different event.
8) Reloading the map.
9) Tested other triggers on the map using this exact method and they ALL work correctly.
11) Adjusted game camera to various levels.
12) Adjusted the problem fog action to different numbers including colors, it still only uses yellow regardless.
10) Crying in corner.
I don't have a backup file. This trigger has previously worked and I have no idea why it's suddenly screwed up if each trigger is carefully separated. If this is truly scrap then I just lost a chunk of a game I've worked over a year on. I'm beyond confused and frustrated.
Thanks in advance.
When a certain destructable dies, it sets off Environment - Set fog to style Linear, z-start 1.00, z-end 3000.00, density 5.00 and color (100%, 100%, 80%).
The problem is it permanently "blinds" the game with a filter of sorts. No matter what I do or how I arrange the trigger actions, it blinds the game. I can hear everything else working and can move units around. Even after an extensive list of actions to "test" it the screen reverts back to the thick fog filter after. Nothing else triggers this action. It's a completely isolated trigger. Yet even when it's deleted the phantom action still goes off and I have absolutely no idea how to fix this!!
Things I have tried:
1) Dissable/Turning the action off.
2) Deleting the action.
3) Overriding it with another action afterwards.
4) Reset fog to default values.
5) Use Skip remaining actions before it.
6) Deleting and creating a new trigger with similar actions.
7) Deleting and creating a new trigger with a different event.
8) Reloading the map.
9) Tested other triggers on the map using this exact method and they ALL work correctly.
11) Adjusted game camera to various levels.
12) Adjusted the problem fog action to different numbers including colors, it still only uses yellow regardless.
10) Crying in corner.
I don't have a backup file. This trigger has previously worked and I have no idea why it's suddenly screwed up if each trigger is carefully separated. If this is truly scrap then I just lost a chunk of a game I've worked over a year on. I'm beyond confused and frustrated.
Thanks in advance.





















