1. I have a spell, Thunderstorm. It damages a number of units(take note, they are not constant) on the entire map. Triggered with dummy casters.
Triggers:
Based off: Channel
Casting time: 3.00 / 3.50 seconds
Art Duration: 1.40 seconds
Dummy spell
Based off: Finger of Death
The problems are:
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2. I have another hero, model of Ancient of Wind. For some abilities, I want him to do his morph animation before doing "work alternate", but it doesn't work.
Is there anything wrong?
Thanks!
Triggers:
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Thunderstorm
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Thunderstorm
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Actions
- Game - Display to Player Group - Player 1 (Red) the text: Thunderstorm
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Unit Group - Pick every unit in (Random ((Level of Thunderstorm for (Triggering unit)) x 3) units from (Units in (Playable map area) matching ((((Matching unit) belongs to an ally of (Owner of (Triggering unit))) Equal to False) and (((Matching unit) is An Ancient) Equal to False)))) and do (Actions)
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Loop - Actions
- Unit - Create 1 Dummy Caster for (Triggering player) at (Position of (Picked unit)) facing 0.00 degrees
- Unit - Add Thunderstorm (Dummy) to (Last created unit)
- Unit - Set level of Thunderstorm (Dummy) for (Last created unit) to (Level of Thunderstorm for (Triggering unit))
- Unit - Order (Last created unit) to Special Archimonde - Finger Of Death (Picked unit)
- Unit - Add a 1.20 second Generic expiration timer to (Last created unit)
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Loop - Actions
- Unit Group - Remove all units from (Last created unit group)
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Events
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Thunderstorm Act
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Events
- Unit - A unit Begins channeling an ability
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Conditions
- (Ability being cast) Equal to Thunderstorm
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Actions
- Game - Display to Player Group - Player 1 (Red) the text: Thunderstorm Act
- Environment - Create at (Playable map area) the weather effect Lordaeron Rain (Heavy)
- Environment - Turn (Last created weather effect) On
- Wait 3.00 seconds
- Environment - Remove (Last created weather effect)
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Events
Based off: Channel
Casting time: 3.00 / 3.50 seconds
Art Duration: 1.40 seconds
Dummy spell
Based off: Finger of Death
The problems are:
- Tauren Chieftain is used as the model for the hero. I want him to do his attack slam animation, but whenever the spell is casted, he does only the first half of the animation. How do I make it so that he plays the full animation?
- I want the monsoon <target> effect to be shown on the damaged units. Nothing is showing up. How come?
- If you see in the trigger, the number of units picked should be constant. Apparently, it varies from 3 to 6 units. Why is this so?
- I want it to rain for everyone in the map while the spell is being casted. However, no rain came out. Yet, the game message "Thunderstorm Act" appeared. Is there anyway to make the rain appear?
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2. I have another hero, model of Ancient of Wind. For some abilities, I want him to do his morph animation before doing "work alternate", but it doesn't work.
- Animation - Play (Triggering unit)'s morph animation
- Animation - Add the work animation tag to (Triggering unit)
Is there anything wrong?
Thanks!