- Joined
- Mar 29, 2004
- Messages
- 222
for some odd reason, whenever i use this spell, the created units anims will not work...here are the triggers...
Ceremonial Dance
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Ceremonial Dance
Actions
Wait 0.50 seconds
Set Dancing = (Triggering unit)
Unit - Create 1 Tauren Chieftain (Dummy) for Neutral Passive at ((Position of (Triggering unit)) offset by (0.00, -200.00)) facing (Facing of Dancing) degrees
Set DanceDown = (Last created unit)
Unit - Create 1 Tauren Chieftain (Dummy) for Neutral Passive at ((Position of (Triggering unit)) offset by (0.00, 200.00)) facing (Facing of Dancing) degrees
Set DanceUp = (Last created unit)
Unit - Create 1 Tauren Chieftain (Dummy) for Neutral Passive at ((Position of (Triggering unit)) offset by (200.00, 0.00)) facing (Facing of Dancing) degrees
Set DanceRight = (Last created unit)
Unit - Create 1 Tauren Chieftain (Dummy) for Neutral Passive at ((Position of (Triggering unit)) offset by (-200.00, 0.00)) facing (Facing of Dancing) degrees
Set DanceLeft = (Last created unit)
Unit - Pause Dancing
Unit Group - Pick every unit in (Units of type Tauren Chieftain (Dummy)) and do (Actions)
Loop - Actions
Unit - Change color of (Triggering unit) to (Color of (Owner of Dancing))
Trigger - Turn on Dancing Movement <gen>
Trigger - Turn on Dancing <gen>
Wait 3.50 seconds
Trigger - Turn off Dancing Movement <gen>
Trigger - Turn off Dancing <gen>
Unit - Unpause Dancing
Unit Group - Pick every unit in (Units of type Tauren Chieftain (Dummy)) and do (Actions)
Loop - Actions
Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Unit - Remove (Picked unit) from the game
Dancing Movement
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Animation - Reset DanceDown's animation
Animation - Reset DanceLeft's animation
Animation - Reset DanceRight's animation
Animation - Reset DanceUp's animation
Unit - Make DanceDown face ((Facing of DanceDown) + 10.00) over 0.00 seconds
Unit - Make DanceLeft face ((Facing of DanceLeft) + 10.00) over 0.00 seconds
Unit - Make DanceRight face ((Facing of DanceRight) + 10.00) over 0.00 seconds
Unit - Make DanceUp face ((Facing of DanceUp) + 10.00) over 0.00 seconds
Unit - Move DanceDown instantly to ((Position of DanceDown) offset by -10.00 towards ((Facing of DanceDown) + 5.00) degrees)
Unit - Move DanceLeft instantly to ((Position of DanceLeft) offset by -10.00 towards ((Facing of DanceLeft) + 5.00) degrees)
Unit - Move DanceRight instantly to ((Position of DanceRight) offset by 10.00 towards ((Facing of DanceRight) + 5.00) degrees)
Unit - Move DanceUp instantly to ((Position of DanceUp) offset by 10.00 towards ((Facing of DanceUp) + 5.00) degrees)
Dancing
Events
Time - Every 1.27 seconds of game time
Conditions
Actions
Special Effect - Create a special effect attached to the origin of DanceDown using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin of DanceLeft using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin of DanceRight using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin of DanceUp using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin of Dancing using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Animation - Play DanceDown's Attack Slam animation
Unit Group - Pick every unit in (Units within 200.00 of (Position of DanceDown) matching ((Owner of (Matching unit)) Not equal to (Owner of Dancing))) and do (Actions)
Loop - Actions
Unit - Set life of (Picked unit) to ((Life of (Picked unit)) - ((Real((Level of Ceremonial Dance for Dancing))) x 10.00))
Animation - Play DanceLeft's Attack Slam animation
Unit Group - Pick every unit in (Units within 200.00 of (Position of DanceLeft) matching ((Owner of (Matching unit)) Not equal to (Owner of Dancing))) and do (Actions)
Loop - Actions
Unit - Set life of (Picked unit) to ((Life of (Picked unit)) - ((Real((Level of Ceremonial Dance for Dancing))) x 10.00))
Animation - Play DanceRight's Attack Slam animation
Unit Group - Pick every unit in (Units within 200.00 of (Position of DanceRight) matching ((Owner of (Matching unit)) Not equal to (Owner of Dancing))) and do (Actions)
Loop - Actions
Unit - Set life of (Picked unit) to ((Life of (Picked unit)) - ((Real((Level of Ceremonial Dance for Dancing))) x 10.00))
Animation - Play DanceUp's Attack Slam animation
Unit Group - Pick every unit in (Units within 200.00 of (Position of DanceUp) matching ((Owner of (Matching unit)) Not equal to (Owner of Dancing))) and do (Actions)
Loop - Actions
Unit - Set life of (Picked unit) to ((Life of (Picked unit)) - ((Real((Level of Ceremonial Dance for Dancing))) x 10.00))
Animation - Play Dancing's Attack Slam animation
Unit Group - Pick every unit in (Units within 200.00 of (Position of Dancing) matching ((Owner of (Matching unit)) Not equal to (Owner of Dancing))) and do (Actions)
Loop - Actions
Unit - Set life of (Picked unit) to ((Life of (Picked unit)) - ((Real((Level of Ceremonial Dance for Dancing))) x 10.00))
Just as a notice, the Tauren Chieftan (Dummy) is a normal Tauren Chieftan model...
Ceremonial Dance
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Ceremonial Dance
Actions
Wait 0.50 seconds
Set Dancing = (Triggering unit)
Unit - Create 1 Tauren Chieftain (Dummy) for Neutral Passive at ((Position of (Triggering unit)) offset by (0.00, -200.00)) facing (Facing of Dancing) degrees
Set DanceDown = (Last created unit)
Unit - Create 1 Tauren Chieftain (Dummy) for Neutral Passive at ((Position of (Triggering unit)) offset by (0.00, 200.00)) facing (Facing of Dancing) degrees
Set DanceUp = (Last created unit)
Unit - Create 1 Tauren Chieftain (Dummy) for Neutral Passive at ((Position of (Triggering unit)) offset by (200.00, 0.00)) facing (Facing of Dancing) degrees
Set DanceRight = (Last created unit)
Unit - Create 1 Tauren Chieftain (Dummy) for Neutral Passive at ((Position of (Triggering unit)) offset by (-200.00, 0.00)) facing (Facing of Dancing) degrees
Set DanceLeft = (Last created unit)
Unit - Pause Dancing
Unit Group - Pick every unit in (Units of type Tauren Chieftain (Dummy)) and do (Actions)
Loop - Actions
Unit - Change color of (Triggering unit) to (Color of (Owner of Dancing))
Trigger - Turn on Dancing Movement <gen>
Trigger - Turn on Dancing <gen>
Wait 3.50 seconds
Trigger - Turn off Dancing Movement <gen>
Trigger - Turn off Dancing <gen>
Unit - Unpause Dancing
Unit Group - Pick every unit in (Units of type Tauren Chieftain (Dummy)) and do (Actions)
Loop - Actions
Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Unit - Remove (Picked unit) from the game
Dancing Movement
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Animation - Reset DanceDown's animation
Animation - Reset DanceLeft's animation
Animation - Reset DanceRight's animation
Animation - Reset DanceUp's animation
Unit - Make DanceDown face ((Facing of DanceDown) + 10.00) over 0.00 seconds
Unit - Make DanceLeft face ((Facing of DanceLeft) + 10.00) over 0.00 seconds
Unit - Make DanceRight face ((Facing of DanceRight) + 10.00) over 0.00 seconds
Unit - Make DanceUp face ((Facing of DanceUp) + 10.00) over 0.00 seconds
Unit - Move DanceDown instantly to ((Position of DanceDown) offset by -10.00 towards ((Facing of DanceDown) + 5.00) degrees)
Unit - Move DanceLeft instantly to ((Position of DanceLeft) offset by -10.00 towards ((Facing of DanceLeft) + 5.00) degrees)
Unit - Move DanceRight instantly to ((Position of DanceRight) offset by 10.00 towards ((Facing of DanceRight) + 5.00) degrees)
Unit - Move DanceUp instantly to ((Position of DanceUp) offset by 10.00 towards ((Facing of DanceUp) + 5.00) degrees)
Dancing
Events
Time - Every 1.27 seconds of game time
Conditions
Actions
Special Effect - Create a special effect attached to the origin of DanceDown using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin of DanceLeft using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin of DanceRight using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin of DanceUp using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect attached to the origin of Dancing using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Animation - Play DanceDown's Attack Slam animation
Unit Group - Pick every unit in (Units within 200.00 of (Position of DanceDown) matching ((Owner of (Matching unit)) Not equal to (Owner of Dancing))) and do (Actions)
Loop - Actions
Unit - Set life of (Picked unit) to ((Life of (Picked unit)) - ((Real((Level of Ceremonial Dance for Dancing))) x 10.00))
Animation - Play DanceLeft's Attack Slam animation
Unit Group - Pick every unit in (Units within 200.00 of (Position of DanceLeft) matching ((Owner of (Matching unit)) Not equal to (Owner of Dancing))) and do (Actions)
Loop - Actions
Unit - Set life of (Picked unit) to ((Life of (Picked unit)) - ((Real((Level of Ceremonial Dance for Dancing))) x 10.00))
Animation - Play DanceRight's Attack Slam animation
Unit Group - Pick every unit in (Units within 200.00 of (Position of DanceRight) matching ((Owner of (Matching unit)) Not equal to (Owner of Dancing))) and do (Actions)
Loop - Actions
Unit - Set life of (Picked unit) to ((Life of (Picked unit)) - ((Real((Level of Ceremonial Dance for Dancing))) x 10.00))
Animation - Play DanceUp's Attack Slam animation
Unit Group - Pick every unit in (Units within 200.00 of (Position of DanceUp) matching ((Owner of (Matching unit)) Not equal to (Owner of Dancing))) and do (Actions)
Loop - Actions
Unit - Set life of (Picked unit) to ((Life of (Picked unit)) - ((Real((Level of Ceremonial Dance for Dancing))) x 10.00))
Animation - Play Dancing's Attack Slam animation
Unit Group - Pick every unit in (Units within 200.00 of (Position of Dancing) matching ((Owner of (Matching unit)) Not equal to (Owner of Dancing))) and do (Actions)
Loop - Actions
Unit - Set life of (Picked unit) to ((Life of (Picked unit)) - ((Real((Level of Ceremonial Dance for Dancing))) x 10.00))
Just as a notice, the Tauren Chieftan (Dummy) is a normal Tauren Chieftan model...