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Enemy with full shared control (how to trigger that??)

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Level 4
Joined
Apr 26, 2011
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Hi! I am like foreveralone.jpg - i have no friends (except bro) and i can't host (cos of problemz with public IP)
So i make maps with campaing-style where i can fully control all players (they're not AI).
scaled.php

But wait, undead must be allies... Lich can't be versus undead forces!
So i made this trigger:
scaled.php

It changes relationship only between purp + green... so they're now allies and i can control them.
Hold on, main troubles are coming :ogre_hurrhurr:
I made a map where are 2 teams... if slot status of Player 6 = empty, then allow player 1 to fully-share controlls with Player 6, but PLAYER 6 MUST BE STILL UNALLY WITH PLAYER 1
Can you help me how to do this? +rep
 
Level 17
Joined
Apr 3, 2010
Messages
1,101
Have it so that Player 6 is already treating player 1 as an Enemy with full shared control as you have above.

Then do a trigger

Event: Map ini
Condition: Player 6 = to playing
Actioin: Set player 6 as enemy of player 1
Thus removing shared control etc
 
Just use as action
  • Player - Make Player 6 (orange) treat Player 1 (Red) as an Ally with shared vision and fully shared unit control
If you dont use the same action (but with swaped players so now player oe treats ...) only the first mentioned player will give ally. The second one still treats him as a enemy without and igves him no vision and control.
 
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