Use Endurance Aura and change its buff to use the Bloodlust effect. If the scaling is important to you, use a trigger to scale units that are affected by the aura.Can an aura be made that applies bloodlust to all nearby friendly units?
I don't think this is true, unless it has been changed in one of the recent patches.The Necromancer's "Raise Dead" ability has a limit of 1 raise at a time, by this I mean that only 1 set of skeletons can be in the map at a time, so 2 skeleys per necro. Can this limit be removed?
I don't think auras can target corpses; you need triggers for this.Can an aura be made that auto targets corpses and raises them as skeleys for a set period of time such as 30 sec?
I'm using patch 1.29 and I can raise an army of skeletons with a single Necromancer.A few weeks ago I was map testing and it allowed only 1 summon alive per necro, if I clicked Raise again it killed the last summon set,
It shouldn't really be that hard.This is unfortunate, very.
Sphere ability also makes the Blood Mage launch a sphere when he casts a spell. It doesn't work on other models because they don't have additional attachment points that were specifically made to be used with this ability. You can use this instead.
What is "Spheres"? You can find it as an ability being used by human Blood Mage. If you remove it the 3 spheres floating around his head disappear but, if you apply it to anyone else it doesn't work like it does on the mage. Can someone look into this for me? Does it have any other effects, of is it purely cosmetic?.
Because it's full of bugs.Why aren't you using the latest version of Wc3?
Auras can't detect corpses. What you can do however is create a dummy unit with the Raise Dead ability at the position of the Hero and make it follow him. This should work.Can an aura be made that auto targets corpses and raises them as skeleys for a set period of time such as 30 sec?
You can check 'Dead' in the 'Stats - Targets Allowed', but that won't work on most abilities; they still won't be able to target corpses since things like that are hard-coded.If spells are capable of targeting units(friend&foe), corpses, and "no target" or ground, why can't they target corpse?
Well, dead units aren't affected by buffs anyway.Then again, raise is a spell not a buff.
While I could probably manage to make something like that, it wouldn't be efficient and would be full of leaks. I'm really not the right person to ask for help with triggers since I only know how to use GUI triggers and I'm not really an expert on them. If you need help with triggers, you should create a new thread in the World Editor Help Zone.I currently don't have a computer capable of running Wc3 right now, soon I'm going to try to buy Reforged and a good cp. So I can't actually try to code JASS or make any strings. Can you try to pseudocode it for me or something like that?