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I've been experimenting with all sorts of different setting combinations and I cannot get the effect to work properly in game... Could the mixture of an animated particle emitter with model space bug the attachment? Maybe that combination is not compatible in game?
No, custom translations scripted in Magos may require working with MDLVis. Open the mode in MDLVis, go to Optimization > Optimizer, check only "Canonisation" and hit Optimize. It should work.
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