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Elune's Grove

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Elune's Grove
Created by Solomon409

Map Info:

Elune's Grove is an altered melee map that uses the idea of Capture Zones as a bonus element in a otherwise normal melee game. Capture Zones can be taken over by simply ordering a Hero to attack it, until the building's health is brought down low enough that it will change control over to you. If a Capture-able Building is brought down to low health, but is not yet captured, you can order a worker to Repair it, which will then require your enemies to bring the health down again before attempting to take it over.

Capture Zones offer a nice benefit to your army, be it a "Tower" Zone which will defend the area (usually a bottleneck) an "Trade" Zone that lets you exchange extra resources for other resources, "Mercenary" Zone that lets you train strong creeps to fight for your army, or "Magical" Zone that grants an useful, usually global, ability.

Features:
- 8 Player Slots
- 8 Expansion Gold Mines
- 6 Large Frontier Mines
- 8 Trade Zones
- 7 Mercenary Zones
- 4 Fountains
- 1 Dragon Nest (Capture-able Zone)

Screenshots:












Change Log:

-0.01: Old Original Release (Clicky!) was REJECTED
-0.02: Second Release, redid the terrain, added eyecandy, changed forest layout.

Map Description Template Created by -Kobas-
Find more here: Map Description - Templates


Keywords:
Elune, Grove, Melee Map, Forest, Altered Melee, Capture.
Contents

Elune's Grove (Map)

Reviews
Vengeancekael - [Contact] Date: 2012/Jun/22 23:22:08 Reasons: Other: Comment: [Rejected] Replace the green creep camps at the bonus expansions close to the starting points with yellow ones and instead add some alone standing green creeps...

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Vengeancekael - [Contact]
Date: 2012/Jun/22 23:22:08

Reasons:

Other:

Comment: [Rejected]
Replace the green creep camps at the bonus expansions close to the starting points with yellow ones and instead add some alone standing green creeps. Green creeps for a goldmine is too easy :p
Also add creep item drops.
And place the same "level" creeps at the starting points.
Also the map's not really symmetric, just look at the 7 centered goldmines, there's one missing at red/pink/blue/teal's side.

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