- Joined
- Jun 25, 2008
- Messages
- 2,348
Elite Melee
The purpose of this thread is to track the development of my map, in this way I can make a complete description that includes races, units, abilities, items, and more in a single and easy to read map description. Also it allows you my fellow friends to give me your opinions over my map, units, ideas and balance.
RACES
The purpose of this thread is to track the development of my map, in this way I can make a complete description that includes races, units, abilities, items, and more in a single and easy to read map description. Also it allows you my fellow friends to give me your opinions over my map, units, ideas and balance.
RACES
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(D) - Far Sight: reveals an area of the map for 30 seconds.
Cooldown: 15 seconds.
(Q) Chain Lightning: hurls a bolt of lightning that jumps from one enemy to other up to (4/6/8) times, dealing 70/110/150 (+80% INT) magic damage and purging the targets.
Summoned units take 400 bonus damage.
Cooldown: 9 seconds.
(W) Wrath of Air: engulfs the Storm Seer within a whirlwind, causing him to take 30/40/50% less damage and to cause nearby enemies to have their attack speed, movement and damage output reduced by 30%. Aerial enemies also take 10/15/20 (+10% INT).
Lasts for 6/9/12 seconds.
Passive: killing enemy units causes the Storm Seer to gain 30/40/50% attack speed for 6 seconds.
Cooldown: 30 seconds.
(E) Eye of the Storm: calls forth a lightning to strike an enemy at any point of the map, after 5 seconds it will strike, dealing 70/110/150 (+INT) magic damage, stunning the target for 1 second and purging it.
Summoned units take 400 bonus damage.
Cooldown: 90/75/60 seconds.
(R) Feral Strike -ultimate-: summons 2 feral wolf companions to fight the enemies of the Storm Seer, each one with 700 (+INT) hit points and 50 (+25% INT) heroic attack damage. They have Resistant Skin, Permanent Invisibility and Critical Strike.
Passive: each third strike the Storm Seer lands causes him to deal 25 (+INT) magic damage to nearby enemies, and also heals him and his wolves for 100 (+INT). also each time the wolves or the Storm Seer land an attack they all are healed for 10 (10% INT) hit points.
Cooldown: 60 seconds.
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