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Elim tourny jump

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here...
WHY IS THE CHAR LIMIT 15!!!
 

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Sorry for ressurecting a semi-dead thread, but there's a pretty vital mistake in it that's simple to fix in GroundHit_BounceJump.

Code:
if IsTerrainPathable(GetUnitX(u),GetUnitY(u), PATHING_TYPE_WALKABILITY) then

Should be...

Code:
if [B]not[/B] IsTerrainPathable(GetUnitX(u),GetUnitY(u), PATHING_TYPE_WALKABILITY) then

Before the unit would do the opposite of what you wanted him to; bounce around on flat terrain and get stuck in unpathable terrain.
 
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