Simple spell, started out quite randomly.
When casted, creates a ring of specific units around the caster. The ring will spin with given speed, and damage units that got into specific range (you can configure all that in first trigger).
As long as I see, this is leak-free, and can be easily redone into any spell of its kind.
Fully done in GUI (expection - <call RemoveLocation(udg_Point)>, but I think you know that anyway).
Comments are welcome, though mind that this is more of template\example.
V1.1 - perfomance improved (?), got rid of possible memory leaks, commented everything, improved <about> description...
Keywords:
Elemental, Water, Spell, Ring