- Joined
- Oct 13, 2008
- Messages
- 301
Hello
Here is my trigger request: the electricity system:
So, a building called Generator will produce 20 points of electricity.
All building requires electricity, but they dont all requires the same amount.
Each generator produce 20 points of electricity(1= 20, 2=40, 3=60, etc..)
If there is too much building and not enought generator, all building will be down:
-1: If they was producing a unit, it will stop and wait for the electricity before to continues to produce the unit(i mean that if the unit was trained at 60%, it will continues at 60%, if it was at 75%...)
-2: Buildings will no more attacks until the electricity comes back.
-3: Units will be able to move.
-4: Building will has reduced sight range(100% to 5%)
-5: Somes building are producing ressources,(steel and Oil), by using trigger. If there is no more electricity, they will no more produce ressource(they produce them each minute)
-6: Electricity must be a kind of point, not a kind of ressource, building will reduces the amount of point. Other player will not be able to know how much electricity the foes have.
-7: If the electricity amount is under 0, there will be a way to know how much electricity the player needs to be back over 0.
-8: when the electricity is back over 0: buildings get back their sight range, buildings will produces ressources, buildings will be able to attacks, buildings will be able to train units(or continue to train them), etc...
-9: if a generator is destroyed, the amount of electricity will drop down by 20.
-10: All player begin with 30 points of electricity.
-11: Please tell me how to make a small board that tells us how much points of electricity the player has.(foes must not be able to know the amount of other player)the board must be the smallest as possible.
-12:I think that's all.
Please tell me all trigger i need to make that able in my map. And use this example, thx.
Generator: +20 points of electricity. (Is not affected by the electricity missing)
Barracks: -12 points of electricity. (has 800 sight range)
Steel mine: -6 points of electricity. (+300 steel / minute) (has 800 sight range)
Oil Platform: -8 points of electricity. (+100 oil / minute) (has 800 sight range)
Marine: trained in barracks, requires 20 seconds to be trained
(The reason of why i put this unitin the list is for you tell me how to stop the production of a unit and make it continues later) (is not affected by the electricity missing)
Laser Tower : -16 points of electricity. (has 1200 sight range and is attacking)
Here is my trigger request: the electricity system:
So, a building called Generator will produce 20 points of electricity.
All building requires electricity, but they dont all requires the same amount.
Each generator produce 20 points of electricity(1= 20, 2=40, 3=60, etc..)
If there is too much building and not enought generator, all building will be down:
-1: If they was producing a unit, it will stop and wait for the electricity before to continues to produce the unit(i mean that if the unit was trained at 60%, it will continues at 60%, if it was at 75%...)
-2: Buildings will no more attacks until the electricity comes back.
-3: Units will be able to move.
-4: Building will has reduced sight range(100% to 5%)
-5: Somes building are producing ressources,(steel and Oil), by using trigger. If there is no more electricity, they will no more produce ressource(they produce them each minute)
-6: Electricity must be a kind of point, not a kind of ressource, building will reduces the amount of point. Other player will not be able to know how much electricity the foes have.
-7: If the electricity amount is under 0, there will be a way to know how much electricity the player needs to be back over 0.
-8: when the electricity is back over 0: buildings get back their sight range, buildings will produces ressources, buildings will be able to attacks, buildings will be able to train units(or continue to train them), etc...
-9: if a generator is destroyed, the amount of electricity will drop down by 20.
-10: All player begin with 30 points of electricity.
-11: Please tell me how to make a small board that tells us how much points of electricity the player has.(foes must not be able to know the amount of other player)the board must be the smallest as possible.
-12:I think that's all.
Please tell me all trigger i need to make that able in my map. And use this example, thx.
Generator: +20 points of electricity. (Is not affected by the electricity missing)
Barracks: -12 points of electricity. (has 800 sight range)
Steel mine: -6 points of electricity. (+300 steel / minute) (has 800 sight range)
Oil Platform: -8 points of electricity. (+100 oil / minute) (has 800 sight range)
Marine: trained in barracks, requires 20 seconds to be trained
(The reason of why i put this unitin the list is for you tell me how to stop the production of a unit and make it continues later) (is not affected by the electricity missing)
Laser Tower : -16 points of electricity. (has 1200 sight range and is attacking)