- Joined
- Apr 9, 2013
- Messages
- 762
Hello,
I'm trying to introduce a Pope system in my map simulating papal elections. The easiest way I can see to make it in wc3 is this:
If anyone has an idea how to make this in wc3 or if you think there's a better way to introduce this mechanic do tell.
I'm trying to introduce a Pope system in my map simulating papal elections. The easiest way I can see to make it in wc3 is this:
- Bishop gets trained at Cathedral and if no Pope exists the bishop becomes Pope, once he is pope (hero instead of unit) he will expire in X minutes (dies), a new Bishop is picked to become Pope after 1 minute (Papal Election X minutes).
- Any bishop on the map can become Pope (no matter which player owns it) if no other pope present, it should favour Bishops with highest amount of mana (so 100 over 99 mana etc..)
- Every time a Pope is elected it should run a text to all Players "Pope (insert hero string name) has been elected from (insert player name)" also when he dies "Pope (insert hero string name) has died from (player name)"
Note: pope can die in combat (earlier than expiration time) so trigger should account for this. Multiple players can train bishops but only one of them becomes Pope.
If anyone has an idea how to make this in wc3 or if you think there's a better way to introduce this mechanic do tell.