- Joined
- Apr 9, 2013
- Messages
- 762
Hello! I am currently working this summer on revitalising an old project called Crusade over Europe, I have managed to bring the old team (Shush,Oranki) together and release a new version after 4 years of stagnation that fixed many issues, but it's not enough. I am looking to release a complete version that will actually add the core Mechanics we wanted when we started making this map.
I am especially looking for mappers that can work triggers (GUI/JASS), bonus points if you know a code language and know about LUA which is what we currently work with to transfer code in to Wc3. Now this project has been in the works for more than 10 years, and it would mean a lot to get some closure by adding the finishing touches.
Information about the project as it currently works:
It's a Medieval themed Grand Strategy RTS PVP map for 20 players, where you start as 1 City and tech up and expand. There are four factions and 4 main unique Mechanics for the map:
- Cities with Dynamic population and events, can change tax level, increase public order, get revolts which spawn rebels (more on that in mechanics).
- Supply Mechanic, all units and buildings suffer attrition damage if outside of a Supply Aura, this mechanic prevents some typical RTS abuses.
- Unit upkeep, every military unit has a gold upkeep, which is paid every turn, even substracting from your treasury.
- Faction with different Religion and mechanics which you get depending on the region you choose in game to start.
You start with 1 Settler and have 1 minute to pick the spot you want to start by inhabiting one city on the map, you can choose any city on the map to start, which first will dictate the faction you get and second the initial taxes/starting resources.
Factions Map:
The combat mechanics are based around rock/paper/scissors counters, inspired by Age of Empires and Empire Earth. There are 5 tech tiers, each unit having 3 upgrades. So as you advance you must also upgrade your Units. (you can find a counters excel file attached)
Main income is gained from Taxes which you can influence through your gameplay, setting taxes higher, this will however lower the Public Order (PO), so you will have to start building specific structures nearby a city to increase PO to counter the higher taxes, like Churches, Universities, Inns.
Gameplay Screenshots
As you can see below there are some flavoured texts that provide some relevant information to the player.
Events/Gameplay
Most fleshed out mechanic is currently our dynamic cities, they can have a lot of modifiers with different chances to trigger which will affect; Population, Public Order and the Tax bonus. A low Public Order will start spawning Rebels, there are 3 tiers, with each increasing the number and type of Rebels spawned, last one turning your Capitol
Mechanics
Current Mechanics we need help with to finalise map:
- Victory Condition.
- Pope and Crusade mechanic.
- Since the new Overhaul making income real time rather than turn based we now need help re-adding the "set tax level" and many of the random modifiers.
If this project shall continue after the main mechanics are done, there are a number of things we would like to add:
-
Mongol Invasion (invasion from AI troops from east)
-
Cultural Victory (a different way to win from just conquest where you and your entire faction wins by completing tasks like Crusades/Jihad, Tech Upgrades, being first to get certain tech)
-
America Expansion (explore America, which will be carved in to the Saharan Desert)
-
More City building, more city modifiers, more events.
-
Generals having a chance to get retinues after leveling up (similar to M2TW). Ie. If train x number of archer get Item Archer Leader +10% ranged dmg, Bodyguard +3 armour, Logistician gets the aura from Supply horses etc..
If you think you may be able to help in any way, I'd be happy to hear from you!
Attached Files
If you are interested you can find the map file attached, you can open it in WE but due the compiling method we use it will bug if trying to save.
Replay of two most recent games.
Excel File for Unit counters, combat, techs.
Thank you for reading.
Attachments
-
COE Counters and More 2024.08.01.xlsx10.6 KB · Views: 7
-
Battle3.jpg749.2 KB · Views: 104
-
Battle4.jpg696.9 KB · Views: 100
-
Battle6.jpg1.1 MB · Views: 107
-
Battle5.jpg961 KB · Views: 88
-
Battle6.jpg1.1 MB · Views: 84
-
Battle7.jpg624.7 KB · Views: 91
-
Crusade_over_Europe_1.01_BETA.w3x40.1 MB · Views: 0
Last edited: