Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
"You disappoint me, Garrosh. You are not worthy of your father's legacy"
"No... you choose your own destiny!"
UPDATE:
Dissipate Animation Added and Enhanced
Animations Bug Fixed
Mace size decreased
New animations and effects (NEW)
ABILITIES:
Doomhammer: Thrall toss Doomhammer at an enemy target, dealing 100/150/200/250/300 (+50%Strength) (+80%Intelligence) as Magic Damage and microstunning the target. (microstun duration is 0.1 second).
Cooldown: 10 seconds.
Mana Cost: 75/85/95/105/115
Chain Lightning: Thrall calls forth a lightning that jumps to 4/6/8/10/12 targets, dealing 75/135/195/255/315 (+100%Intelligence) as Magic Damage. Each jump deals 40/35/30/25/20% less damage.
Cooldown: 12 seconds.
Mana Cost: 120 each level
Thunder Clap - Passive: Thrall's basic attacks have 10/15/20/25/30% (+10%Strength) chance to deal (+60%Strength)(+75%Intelligence) as Magic Damage to enemies around him in a 300 radius area.
Note: Doomhammer can trigger Thunder Clap, dealing damage nearby the targeted unit.
Note: Chance % cannot be greater than 70%.
Frostwolf Howl: Thrall lets loose a howl of his ancestors, dealing 150/250/350 (+85%Intelligence) as Magic Damage, and reducing their Attack Damage by 20/35/50% (+20%Strength) and their Armor by 2/5/8 (+15%Strength). The debuff lasts for 15 seconds.
Area of Effect: 650
Cooldown: 200/190/180 seconds
Mana Cost: 150 each level
Hints and Tricks:
Playing with Thrall
You can build hybrid between Strength and Intelligence, for more durabillity and damage.
Maximize Doomhammer and Thunder Clap grows intensly Thrall's damage.
Frostwolf Howl have greater effects in team fights than in 1x1 combat.
Although Doomhammer can trigger the effects of Thunder Clap, it doesn't apply on-hit effects.
Thrall have a good clear wave with Chain Lightning.
Spell Vampirism is welcome to Thrall's build.
Playing against Thrall
Thrall's early damage is low, try get advantage of this in early game.
Thrall's damage is Magic, Magic Resistance will reduce greatly his damage.
If Thrall is building Strength try to build items that deals damage based on % of his Hitpoints.
Thrall's Mana Costs are expensive, and he's melee, wait for the right moment to punish him.
Facing Thrall with Ranged Heroes can grant you good laning phase.
Be careful with channeling abilities, wait for Doomhammer's cooldown.
I like the model but are you able to make a model of him of now as him returning after varok saurfang found him and told him you and I we don't get to hide
I like the model but are you able to make a model of him of now as him returning after varok saurfang found him and told him you and I we don't get to hide
I like the model but are you able to make a model of him of now as him returning after varok saurfang found him and told him you and I we don't get to hide
I like the model but are you able to make a model of him of now as him returning after varok saurfang found him and told him you and I we don't get to hide
Battle For Azeroth and Shadowlands - Thrall Base Model Credits Grom Hellscream and Derivatives by Ujimasa Hojo Animation Credits - Thrall by Tauer Unit Type Melee Hero Author's Notes Visit Johnwar's Models Discussion for updates and links for my models.:smile:
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