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Elapsed Time Issues

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Jun 27, 2009
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Okay, I know how to set up elapsed time and all, but for some reason, it stops working after a certain amount of time. What I mean is, I have one trigger to start after 550 seconds of game time, but it doesn't work. I was in the game for 10 minutes, and the trigger never went off. Did I just set up the elapsed time wrong or does it have a maximum amount of time it can be set to? If you need me to put in the trigger, I can. It's for unit spawns.
 
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