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Elapsed Game Time and Melee Int + Wait?

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Elapsed Game Timer does a TriggerRegisterElapsedTimeEvent.

TriggerRegisterElapsedTimeEvent creates a timer in the background and registers the trigger to it (run once timer).

Melee Initialization runs the trigger at map initialization and the Wait action does a TriggerSleepAction within it.

TriggerSleepAction is a really nasty thing that should never be done ;P.
 
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