- Joined
- Aug 6, 2009
- Messages
- 697
I want to make it so this effect I have doesn't have a delay of being destroyed.
When the trigger runs and the effect is destroyed it takes 2 seconds for it to be removed. Any ideas or is this a probably with the model?
When the trigger runs and the effect is destroyed it takes 2 seconds for it to be removed. Any ideas or is this a probably with the model?
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SS
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Super Saiyan
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(Unit-type of (Casting unit)) Equal to Goku
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Actions
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Set GSS = (Triggering unit)
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Custom script: set udg_ID = GetHandleId (udg_GSS)
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Hashtable - Save Handle Of(Load 1 of ID2 in GokuTransHash) as 2 of ID in GokuTransHash
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Special Effect - Destroy (Load 2 of ID in GokuTransHash)
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Hashtable - Save 1.00 as 0 of ID in GokuTransHash
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Hashtable - Save Handle OfGSS as 3 of ID in GokuTransHash
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Special Effect - Create a special effect attached to the head of GSS using war3mapImported\SSJ_Head.mdx
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