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[Import] Edited Unit Data, Export-Import

Hello.

I'm having a small problem with edited unit data. In the classic version of the game (pre-1.32), when I exported data and imported it to another map, all the data was completely replaced. However, since updating to the post-1.32 version (currently 2.0), it doesn't replace everything. Some data, like the unit's sound, isn't replaced.

Is there any way to ensure that when importing data, everything is replaced without exception, as it was in the classic version? Otherwise, I never know if the changes I made on one map are also on another, and I have to check everything manually, which is a real pain.
 
Are you importing into a map that has 0 custom units? If not I'd remove all the custom stuff before importing the new data

That being said if that's for a campaign I cannot recommend enough to create all assets withing the campaign manager so that you don't have to import everything into every map
Thank you so much for your reply. It's a campaign, but of course, I'm creating the maps one by one outside the campaign file because if I work on them within the campaign file, the editor keeps crashing. Once the maps are finished, I import them into the campaign. So, I'm making changes map by map. In the classic version, this wasn't a problem because everything was replaced upon import, but now I'm having issues with that.

Well, I guess I have no choice but to make the changes manually, one by one, because now I can't delete the edited data since I'd have to redo a large part of the triggers.
 
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