- Joined
- Feb 21, 2008
- Messages
- 205
I havent seen any discussion on this, and I really want to get to the bottom of it. This is directed at my Enfo's look alike map, but affects every map.
Difficulty balancing.
Most maps have 1 set difficulty level, with no choice of easy/normal/hard etc.
And some maps do have that choice.
So while I was worried about the balance on my map, I chose to create a choice between easy/normal/hard with dialog buttons and such. Taking the "easy" way out, more work yes, but balance will suit all.
But the REAL point of this topic, does any1 really bother upping the difficulty to their level?
Most people choose easy or normal, but I feel that in wc3, every1 choose easy, and sometimes those people complain its to easy. I really want to discuss this topic.
Is it worth having easy/normal/hard? Some games (not wc3 maps) have bonuses for completing games on hard, like an extra weapon, or such. So that mite be something? What is ur thought on this?
Difficulty balancing.
Most maps have 1 set difficulty level, with no choice of easy/normal/hard etc.
And some maps do have that choice.
So while I was worried about the balance on my map, I chose to create a choice between easy/normal/hard with dialog buttons and such. Taking the "easy" way out, more work yes, but balance will suit all.
But the REAL point of this topic, does any1 really bother upping the difficulty to their level?
Most people choose easy or normal, but I feel that in wc3, every1 choose easy, and sometimes those people complain its to easy. I really want to discuss this topic.
Is it worth having easy/normal/hard? Some games (not wc3 maps) have bonuses for completing games on hard, like an extra weapon, or such. So that mite be something? What is ur thought on this?