- Joined
- Jul 25, 2008
- Messages
- 126
I am creating a Dynasty Warriors Map based on the Battle of You Ting. This is where the forces of Wu and Wei clash and historically Wu uses superior strategy to defeat Wei.
Gameplay: Players of both teams will choose a General or Officer from that battle and be given a small army. Each Player will receive a Gate Captain which will spawn additional units periodically. Gate Captains can be captured to give your team an advantage. Heroes will be start out with a weapon (item) which can be powered up (+atk spd, +atk , +Def) which each level you gain you will get a skill point to upgrade your weapon with one the above mentioned attributes. In order to win you must Defeat (Kill) the enemy commander.
Addons: Certain Ambushes may be triggered, A morale bar will be built in and the higher your morale the harder your men will fight (A global aura). Powerups will be random drops which will temporary increase movement speed, attack, defense as in the game.
What I have done:
-Terrain
-Have custom models for heroes.
-Implemented all Wu Forces / Coding to choose General, Army.
-Have coded the Gate Captain Spawns
-Coded the Victory Conditions
-Made The Weapon level up system
-Made the glows for the Temporary power ups
(Ex: Glow Hero Red for Attack x2), but need system to calculate the attack raise.
-Custom sound sets from the game for heroes.
Wishlist:
-Custom Unique spells for every hero.
-Smart Ai for non selected armies.
Team:
-Need Coders
-Need Spellmakers
Although those are the main vacancies Anybody can join!
My Sketch
Put into World Editor
Close Ups of Terrain
Models
Gameplay: Players of both teams will choose a General or Officer from that battle and be given a small army. Each Player will receive a Gate Captain which will spawn additional units periodically. Gate Captains can be captured to give your team an advantage. Heroes will be start out with a weapon (item) which can be powered up (+atk spd, +atk , +Def) which each level you gain you will get a skill point to upgrade your weapon with one the above mentioned attributes. In order to win you must Defeat (Kill) the enemy commander.
Addons: Certain Ambushes may be triggered, A morale bar will be built in and the higher your morale the harder your men will fight (A global aura). Powerups will be random drops which will temporary increase movement speed, attack, defense as in the game.
What I have done:
-Terrain
-Have custom models for heroes.
-Implemented all Wu Forces / Coding to choose General, Army.
-Have coded the Gate Captain Spawns
-Coded the Victory Conditions
-Made The Weapon level up system
-Made the glows for the Temporary power ups
(Ex: Glow Hero Red for Attack x2), but need system to calculate the attack raise.
-Custom sound sets from the game for heroes.
Wishlist:
-Custom Unique spells for every hero.
-Smart Ai for non selected armies.
Team:
-Need Coders
-Need Spellmakers
Although those are the main vacancies Anybody can join!
My Sketch
Put into World Editor
Close Ups of Terrain
Models
Last edited: