In Jak 2, the soundtrack will vary when you enter combat or enter a vehicle. I find this idea really interesting. I would like to try to do something to the same effect in my map.
Here's an example of the "dynamic" soundtrack in Jak 2. The variation begins playing at 26:08. https://youtu.be/kZAcIN3nlLg?t=25m47s What is playing at 25m47s will basically loop until something causes a change in the soundtrack.
So obviously the events/conditions would be whatever I want to cause this variation in what's playing. What actions should I use for a smooth transition? I'm also wondering how I should make the sound clips. Should they overlap slightly and queue the variation to play at the next overlap?
Here's an example of the "dynamic" soundtrack in Jak 2. The variation begins playing at 26:08. https://youtu.be/kZAcIN3nlLg?t=25m47s What is playing at 25m47s will basically loop until something causes a change in the soundtrack.
So obviously the events/conditions would be whatever I want to cause this variation in what's playing. What actions should I use for a smooth transition? I'm also wondering how I should make the sound clips. Should they overlap slightly and queue the variation to play at the next overlap?