(9 ratings)
Two quick questions: The walls snap to 90 degree angles, but the corners don't. I used the same base doodad for both. Is that information stored in the model itself? It's no problem, I'm just curious. Also, is there an all-black doodad I should be using? The boundary tile works well enough to demarcate the outside of the dungeon in game, but it doesn't look as good as a proper all-black border.
Lastly, because I'm annoying, a suggestion for the future: A standard two-wall width destructible wall for breakthroughs and stuff, and maybe a staircase built into the wall (to show where the in/out teleports are, although the doorway works well for that already).
I am not sure how to describe them. The black .. nails ? The ones in the middle boards. They are a bit big for my personal tasteBlack thingies?
Opening to the side would make them slide into each other, or through other walls, ect.
not if you make it the right way.