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This line is inaccurate. To update in real-time, you will have to use:
Time - Every 0.03 seconds of game time
If you don't require an immediate update, add an integer variable, set it to + 1 within the trigger and perform actions once it reaches a certain value, resetting the integer variable.
I had very strange things occuring when using the 1 second update in my own map projects, it might solve your problem.
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