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How do i make it so that a unit has a chance to drop an item when it dies? Like in my map i have a police cheif.. i want a 25% chance to drop his rifle, 25% chance to drop a deputy badge, and a 25% chance to drop a sack of bullets (all custom items)
if i == 1 then
Hero - Drop A from Triggering Unit
else
if i == 2 then
Hero - Drop B from Triggering Unit
else
if i == 3 then
Hero - Drop C from Triggering Unit
else
Hero - Drop D from Triggering Unit
endif
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