- Joined
- Mar 14, 2014
- Messages
- 1,213
This is pretty useful. You just made a dream come real.
(1 ratings)
Haha. I'm still far from that level of modelling.The Next Ujimasa Hojo.
So was he, before he wasn't. ; )Haha. I'm still far from that level of modelling.
That would require a custom skin to look good, that's why I chose the egg, because I could make it have proper team colour without skin edits.Useful edit, however I would have preferred the team color on the dragon instead of the egg.
I would like that too, but I'm afraid that would require leet animation skills. Plus the dragon on the roost isn't the normal red dragon model, it has no hind legs, so it would require a heavy revamp of the whole model.I dunno why, I prefer the birth animation as: the nest builds up first with no eggs, then a dragon flies from somewhere and sits upon it.![]()
I saw that, but, again, that requires a custom skin.I think that team color would look better if placed on the model like this.
what he wanted can kinda be done with a single bone and an attachment point, that has a path to a normal dragon model, in theory.. in practice you'd need to have a good timing in the model, like.. when/how to move that bone and when to show/hide that dummy dragon modelI would like that too, but I'm afraid that would require leet animation skills. Plus the dragon on the roost isn't the normal red dragon model, it has no hind legs, so it would require a heavy revamp of the whole model.
However, I can make the normal dragon descend upon the roost base and phase into the final building during the final moments of the birth animation, but I don't promise anything. This would also heavily increase the model file size as I have to import the whole dragon model into the roost model.
Yes, I've nearly finished the model. I just had some problems and had to redo it multiple times. Upon rotation of the dragon model with its bones, animations go bonkers.what he wanted can kinda be done with a single bone and an attachment point, that has a path to a normal dragon model, in theory.. in practice you'd need to have a good timing in the model, like.. when/how to move that bone and when to show/hide that dummy dragon model
Yes, I've nearly finished the model. I just had some problems and had to redo it multiple times. Upon rotation of the dragon model with its bones, animations go bonkers.
Seems that a model along with the bones can only be scaled or moved. When you rotate it animations look displaced, wings flapping the wrong way in two different directions, jaw goes to the sides and legs too.how or why did that happen? oO
Seems that a model along with the bones can only be scaled or moved. When you rotate it animations look displaced, wings flapping the wrong way in two different directions, jaw goes to the sides and legs too.