I did searches the forum for the HP Freezing, but seem like nobody did that before, so i post this thread to people who are searching with me will find.
-The freezing works like when it started, it saves the HP of affected enemies to a MUI Variable
(example is 100HP)
-Maybe there's a timer that check every 0.10s, if life of Affected Units are greater than saved variable, set it to saved Variable
(if HP is greater than 100, set it to 100)
-If life of Affected Units is lower than saved Variable, set the Saved Variable to lower (if saved value is 100, life of unit is 90 now -> set the value to 90)
but idk how to make this MUI, this is my explain for DotA's Freezing HP. Can somebody help me to make this trigger xD ?
-The freezing works like when it started, it saves the HP of affected enemies to a MUI Variable
(example is 100HP)
-Maybe there's a timer that check every 0.10s, if life of Affected Units are greater than saved variable, set it to saved Variable
(if HP is greater than 100, set it to 100)
-If life of Affected Units is lower than saved Variable, set the Saved Variable to lower (if saved value is 100, life of unit is 90 now -> set the value to 90)
but idk how to make this MUI, this is my explain for DotA's Freezing HP. Can somebody help me to make this trigger xD ?
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