• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

DotA spells

Status
Not open for further replies.

Rui

Rui

Level 41
Joined
Jan 7, 2005
Messages
7,550
I doubt you can find those DotA triggers anyway. I had an unprotected one I think, but it is old and I don't know if it contains the spells you seek.

As for Blink Strike, it's quite easy. Create a variable of name BlinkStrikeTarget, and set it to type Point. Now, use this trigger:
  • Blink Strike
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Blink Strike
    • Actions
      • Set BlinkStrikeTarget = (Position of (Target unit of ability being cast))
      • Unit - Move (Casting unit) instantly to BlinkStrikeTarget
      • Unit - Cause (Casting unit) to damage (Target unit of ability being cast), dealing 50.00 damage of attack type Spells and damage type Normal
      • Custom script: call RemoveLocation(udg_BlinkStrikeTarget)

As for Purification, I fear I might have forgotten what it is.
 
Level 40
Joined
Dec 14, 2005
Messages
10,532
Actually, a good many of the older DotA spells were ripped off wc3search, (www.wc3sear.ch), so check out the Spells section, especially Directors Choice, and you'll find ones such as
-The original Blink Strike
-The original Omnislash
-The original Meat Hook
-The original Chronosphere
etc, etc

(which also proves, as I've tried to tell so many DotAers, that DotA is not from scratch ><)
 
Level 12
Joined
Aug 3, 2005
Messages
745
Please find enclosed>>

Dota 3.62b
Dota 3.62b (Open Objects)
Dota 4.10

Only Dota 3.62b (Open Objects), has the object editor data.

Dont worry guys, this can only be used for learning purposes, the maps wont work ingame at all.
 

Attachments

  • DotA Allstars v6.32b Open.w3x
    3.1 MB · Views: 367
  • DotA Allstars v6.32b Open Objects.w3x
    3.1 MB · Views: 269
  • DotA Allstars v6.41 Open.w3x
    1.9 MB · Views: 289
Level 40
Joined
Dec 14, 2005
Messages
10,532
if icefrog remade the spells based off these ones, then it can be from scratch

second: whats the problem with using spells from wc3search in a map?

First bit ==> The ideas were still 100% stolen

Second bit ==> Nothing. Saying that you made them is what's wrong.

And fulla, wouldn't those be in Jass? If so, I'm not sure they'll be so helpful to him, but who knows
 

Dr Super Good

Spell Reviewer
Level 64
Joined
Jan 18, 2005
Messages
27,258
I hope thoes unprotected versions were made with permission from the orignal author, since im sure you know about this sites status to giving out deprotected maps. The spells DotA use are boring, you should make your own since it is much easier to make better spells that way.
 
Status
Not open for further replies.
Top