- Joined
- Jul 19, 2007
- Messages
- 824
I makeing a new thread with a better title than the last one. Anyone wanna help me fixing the ability of Moon Riders "Moon Glaive" passive ability from DOTA in my map? I have no idea how to make it..
No it doesn't.. I've tryed with it but it doesn't work with Heroes and you cannot edit it's maximum bounce and damage reduction per bounce :/Ehm, there is a default ability in the wc3, from the "Night Elf - Huntress" that does the same thing
No this would not work with orb-effects and the 0.01 stun will interrupt spellcastings on enemy units and I don't want it like that and what about the damage reduction per bounce?Yeah... Fully triggered ability based on hero damage...
summit like
trigger1:
unit is attacked
attacking unit has moonglaive
create one unit of dummy unit
Set RandomUnit1 = Random unit within 500yrds of attacked unit
make last created unit cast <dummystormbolt(setstun to 0.01 missile to hero missile, damage to 0) Randomunit1
make casting unit deal damage equal to hero dmg to randomunit1
trigger2
Unit casts a spell
target of ability is randomunit1
ability is dummystormbolt
create one unit of dummy unit
set randomunit2 = random unit withing 500yrds of randomunit1
make last created unit cast <dummystormbolt(setstun to 0.01 missile to hero missile, damage to 0) Randomunit2
make casting unit deal damage equal to hero dmg to randomunit2
Repeat the trigger as many times yu want it to bounce i guess
i aint sure what these triggers are all called ingame but i know something like that is possible to make
Not sure how you make this ability a levelable ability tho but shouldnt be that hard
Hmm I can see poison attack does not stack with "Moon Glaive" in DOTA but Lifesteal does but it just steals life from the last one hit by the glaive. Even if the poison attack does not stack with it, the "Moon Glaive" ability still works as it should but it does not add any poison effects.. How can lifesteal stack with it but not poison attack? :-/In DotA 1, luna's bounce only stack with quite a few orb effects because it is an orb effect itself... there is a heirarchy of orb effects you know, like how skadi + mjolnir stacks up when they are both orb effects...
seriously, that skill + upgrade method is the easiest way to get it done...
In DOTA it says it's an orb-effect. I've tested it out more now and lifesteal works with the bounce attack but steals only life from the last hitted. Items like "Orb of Frost/Fire/Slow/Venom" still makes the attack not appear at all but if I add passive ability like "Poison Sting or Frost Attack" to the Hero, the attack will appear with the frost or poison missile but does not slow or poison the targets, just changes the attack missile.. Why does it work if the Hero has the Orb-effects as passive ability but not if it has the Items like "Orb of Frost/Fire/Slow/Venom"??Lifesteal might be triggered making it not an orb effect.
Oh ok.. Lifesteal seems to be the only orb-effect that works with "Moon Glaive" but that's good because i almost only use lifesteal as orb-effects on my items in my map.. If u still know how to make this ability work like it does in DOTA, could u please help me get it working on my map?Because orb effects with other orb effects either don't work or act weird... as they are not supposed to be stacked...
Ok but I would like help with the triggers that makes upgrade with each level, I'm pretty lost with triggering..I believe they are actually just using it as it is... those are wc3 orb effects, nothing triggered... and oh, they have an article on how wc3 stack/don't stack orb effects...
Ehm ok but what about when the Hero haven't choosed the "Moon Glaive" ability? It will still get their missile bounced because it's settings in the attacks is set to missile(bounce). I also want it to change attack missile to the "Moon Glaive-missile" when the first level of the ability is learned.that's not exact, but I guess you get the idea...
- Events
- Unit - A unit learns a skill
- Conditions
- Learned something something equals Moon Glaive
- Actions
- Set research level of MOONGLAIVE to (level of moon glaive for Triggering unit)
And what about the damage reduction per bounce?to change the missile you need some attack-modifying ORB effect...
it shouldn't bounce on the first hit if you set the allowed targets to only 1...
Please try to find it out. I've tried but I can't see how to do it and I want it to be 30% damage reduction per bounce like in DOTA. I could send the map also if u want and maybe you could fix the learning and upgrade triggers and missile change?..It's on the unit's attack properties, damage reduction per target... I believe... I'm not with my WE right now...
Well in the newest DOTA version it is 30%.. I've checked the AOE Damage of the nightelf huntress in World Editor and they have it set to 400 in "Area of Effect (Full Damage)" and set to 0 in both Area of Effect (Small Damage and Medium Damage). Does it mean each bounce causes 40% less damage and should I just change it to 300 to get it to 30%? Pls help..I Hope you read the text below my username... and DotA has it at 35%... or at least I'm sure it is until 6.74c...