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Don's Terrains

Discussion in 'Terrain & Level Design' started by don_svetlio, Sep 28, 2012.

  1. don_svetlio

    don_svetlio

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    Hey everyone, I'm proud to present some of my terrains. Not all of them are of equal quality but I like them anyway. Hope you like them as well, enjoy!
    Don't forget to drop a comment down bellow, any kind of feedback is greatly appreciated :)

    Coastal City
    Coastal City
    [​IMG]


    Sunset Bridge
    Sunset Bridge
    [​IMG]


    Forbidden Sanctuary
    Forbidden Sanctum
    [​IMG]


    Tranquil Peaks
    Rock model made by tobyfat50
    Tranquil Peaks
    [​IMG]
     

    Attached Files:

    Last edited: Oct 13, 2012
  2. Pinzu

    Pinzu

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    1) I like the city but I dont think the background scenery does it justice, it just doesn't fit, but the execution is good none the less.
    2) Perfect! Perhaps the enviroment behind the right side of the bridge is a bit emty? I imagine the river continuing and the mountains aswell but perhaps you wanted a coastal line there.
    3) I'm not too happy how the mountain looks or that wooden bridge. The Obelisk building spire is also strange to my eyes.

    In the end I like them all alot! So much infact that I'm gonna use them as concept for my map, especially the bridge.
     
    Last edited: Sep 28, 2012
  3. Codric

    Codric

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    Like one
    Love 2
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    very nice I looked at em in your art gallery and you are a fine terrainest
     
  4. fladdermasken

    fladdermasken

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    The Forbidden Sanctum is actually pretty sweet.

    Push the hill in the background back a bit so it blends with the fog and replace the pines with something a little thicker where the trunk doesn't shine through and ruin things.
     
  5. don_svetlio

    don_svetlio

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    Yeah, I've noticed that. I will do reword the background sometime this week :)
     
  6. Maestros

    Maestros

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    Picture 1,
    Not good,
    Not good backround, sky color selection.
    Bad rocks.
    Pavement has gaps between it at some spots.
    Picture 3
    Descent, but somehow it leaves me with a feel of empty-ness, i feel like there is something missing.
    Picture 2
    Its really nice, and i really liked it when i saw it on the contest.
     
  7. don_svetlio

    don_svetlio

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    Well, There really isn't any perfectly aligned pavement, if you look at the streets, the pavements have holes in them here and there. And it's supposed to be right on the beach aka very sunny and burnt rocks :)
     
  8. Maestros

    Maestros

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    Ok.

    [​IMG]

    That in the circles, is doodad height variation, one is above the other, and it looks bad.
    Now as for the rocks, i merely ment the models. They dont fit the terrain. They are ugly for what you want to do.
    And I still believe that the sky coloring is bad.

    These are my thoughts.
     
  9. don_svetlio

    don_svetlio

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    I agree about the rocks, but those were the closest to what i want that are in UTM 3.0. About the height, that's the closest possible to get it, otherwise it looked worse and ye I know, sky could have been much better.
     
  10. Maestros

    Maestros

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    Then use different doodadds for the pavement.
     
  11. don_svetlio

    don_svetlio

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    It won't help as I raise the terrain in order to be able to easily make the other aspects, such as the walls

    EDIT: Updated the third picture
     
    Last edited: Sep 29, 2012
  12. HOooDy

    HOooDy

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    Good Job.

    When I see the 1st & 2nd Pic.

    I Actually Feel Like I'm In NARNIA
     
  13. don_svetlio

    don_svetlio

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    Added another picture. Tell me what ya' think :)
     
  14. Maestros

    Maestros

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    Make the fog darker, and it will look great!
     
  15. sonofjay

    sonofjay

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    The fog needs to be more dark and the sky is too empty, a couple birds might do.
     
    Last edited: Oct 14, 2012
  16. vuongkkk

    vuongkkk

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  17. don_svetlio

    don_svetlio

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    The fog is actually white, the rocks are pitched in between 0 and 180 degrees but I do agree about the scales. I know, I forget about the birds every single time :D
     
  18. Maestros

    Maestros

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    Dude, darken it
     
  19. don_svetlio

    don_svetlio

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    I think you're talking about the glows not the fog :). Will play around with it when I have time again.
     
  20. Keiji

    Keiji

    Terrain Moderator

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    I feel like I've seen that eye-burning,
    glow-abusing technique somewhere before.
    - http://www.hiveworkshop.com/forums/terrain-board-267/cloude-tower-83907/
    Oh yeah! >.>

    I'd recommend trying out this cloud model tinted to near invisibility
    and experiment a lot with it, eventually it'll make you or break you.
    - The result can be great.

    Also, considering those boulders, for that is what they look like,
    I'd also recommend you try re-designing their placements and scales
    so they work better together, as to give the effect of them being
    parts of a mountain, instead of large stones magically strickied to a hill.