• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

[JASS] Doesn't this leak unit handles or something?

Status
Not open for further replies.
[jass=]
function CreateNeutralPassiveBuildings takes nothing returns nothing
local player p = Player(PLAYER_NEUTRAL_PASSIVE)
local unit u
local integer unitID
local trigger t
local real life

set u = CreateUnit( p, 'hgtw', 1984.0, 4160.0, 270.000 )
set u = CreateUnit( p, 'h00E', -309.6, 2466.0, 166.854 )
set u = CreateUnit( p, 'h00E', -795.8, 1918.7, 44.881 )
set u = CreateUnit( p, 'h00E', -2567.6, -265.1, 80.223 )
set u = CreateUnit( p, 'h00E', -1453.7, -332.0, 112.120 )
set u = CreateUnit( p, 'h00E', -1848.3, -1199.8, 92.250 )
set u = CreateUnit( p, 'h00E', -2069.6, -625.1, 70.911 )
set u = CreateUnit( p, 'h00E', -2519.9, -1225.0, 60.597 )
set u = CreateUnit( p, 'h00L', 278.8, -2702.0, 150.924 )
set u = CreateUnit( p, 'h00E', 262.7, -3160.4, 131.324 )
set u = CreateUnit( p, 'h00E', 438.3, -2410.5, 170.462 )
set u = CreateUnit( p, 'h00E', 607.3, -2947.5, 148.583 )
set u = CreateUnit( p, 'h00E', 1704.2, -2313.2, 211.002 )
set u = CreateUnit( p, 'h00E', 1762.5, -2684.5, 184.750 )
set u = CreateUnit( p, 'h00E', 1787.4, -3013.1, 161.986 )
set u = CreateUnit( p, 'h00E', 1794.3, -3499.0, 137.466 )
set u = CreateUnit( p, 'h00E', 1483.1, -3490.9, 124.298 )
set u = CreateUnit( p, 'h00E', 1521.1, -3227.4, 138.691 )
set u = CreateUnit( p, 'h00E', 1501.9, -2935.9, 160.452 )
set u = CreateUnit( p, 'h00E', 1468.2, -2560.3, 201.113 )
set u = CreateUnit( p, 'h00E', 1449.0, -2234.5, 227.547 )
set u = CreateUnit( p, 'h00E', 2031.6, -2262.9, 204.794 )
set u = CreateUnit( p, 'h00E', 2048.1, -2507.2, 192.765 )
set u = CreateUnit( p, 'h00E', 2048.6, -2813.7, 176.583 )
set u = CreateUnit( p, 'h00E', 2032.0, -3019.2, 165.663 )
set u = CreateUnit( p, 'h00E', 2016.6, -3271.4, 153.341 )
set u = CreateUnit( p, 'h00E', 2015.9, -3459.8, 145.633 )
set u = CreateUnit( p, 'h00L', 2422.8, -2457.2, 191.444 )
set u = CreateUnit( p, 'h00L', 2377.9, -3418.3, 154.478 )
set u = CreateUnit( p, 'h00L', 2410.8, -2963.5, 171.517 )
set u = CreateUnit( p, 'h00M', 2821.8, -3033.8, 171.244 )
endfunction
[/code]

As in doesn't it leak locals?
 
If you initialisize an agent type like unit (you do so), you have to null the variable once you're finished with it.
So you can simply write this line in the end of your function:
JASS:
function CreateNeutralPassiveBuildings takes nothing returns nothing
    ... // do your code
    set u = null  // for no reference leak
endfunction
A reference leak is a minor one, but still a leak. :)
 
Status
Not open for further replies.
Top