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Does anyone use Blender for modeling?

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Level 1
Joined
Apr 9, 2009
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4
hi,

i made the mesh with animations and exported them via md2 exporter. The problem is that the mdl/mdx file (after import into magos model editor) is huge [7 MB or bigger].

I found out that the exporter creates a new bone for every single vertic of the model.

Thats my problem
 
Level 2
Joined
May 14, 2010
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Did you rig (make the bones) your mesh/model before you exported it?

When I converted my mesh from .3ds to .mdx I had one single bone in war3 model editor thats weird cause I didnt make any bones...
 
Level 1
Joined
Apr 9, 2009
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4
It is senseless to create animation via bones in blender because the .3ds format cannot save bone informations.

I'm now using 3ds max 2010 with NeoDex to animate the models (but i have to find out how to add team color with neoDex)
 
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