- Joined
- Feb 22, 2012
- Messages
- 74
It's weird because the leak tutorial says everything basically except values will leak, so I am wondering if things like "triggering unit" leaks and if so how do you destroy a unit variable (i.e "call DestroyUnit(udg_tempUnit)".
My guess is that unit handles remain in memory until that unit decays?
Also does it not leak because it is technically an integer?
Unit handles are just unique integers right?
My guess is that unit handles remain in memory until that unit decays?
Also does it not leak because it is technically an integer?
Unit handles are just unique integers right?