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Do Unit Groups Combine? {When you pick every unit}

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how to make stacking UnitGroups work!

To prevent bugs from occurring you can use two separate triggers setting the current picked unit on the first 'Pick Every Unit in UnitGroup' then setting the current picked uunit to a variable then running the second trigger to do the second 'Pick Every Unit in UnitGroup' with been able to still use the last unit and also beeing able to use it in now the current 'Pick Every Unit in UnitGroup'.
Heres the trigger.
  • UnitGroup loop 1
    • Events
    • Conditions
    • Actions
      • Custom script: set bj_wantDestroyGroup = true
      • Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
        • Loop - Actions
          • Set Unit = (Picked unit)
          • Trigger - Run UnitGroup loop 2 <gen> (checking conditions)
  • UnitGroup loop 2
    • Events
    • Conditions
    • Actions
      • Custom script: set bj_wantDestroyGroup = true
      • Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
        • Loop - Actions
          • -------- Uknown actions --------
 
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