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[Trigger] Do this leaks?

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Feb 15, 2008
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  • Shake Start
    • Events
      • Time - Every 60.00 seconds of game time
    • Conditions
    • Actions
      • For each (Integer Shake_Loop) from 1 to 12, do (Actions)
        • Loop - Actions
          • Camera - Shake the camera for (Player(Shake_Loop)) with magnitude 5.00
      • Countdown Timer - Start Shake_Timer as a One-shot timer that will expire in 1.00 seconds
  • Shake Stop
    • Events
      • Time - Shake_Timer expires
    • Conditions
    • Actions
      • For each (Integer Shake_Loop) from 1 to 12, do (Actions)
        • Loop - Actions
          • Camera - Stop swaying/shaking the camera for (Player(Shake_Loop))
 
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