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Shake Start
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Events
- Time - Every 60.00 seconds of game time
- Conditions
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Actions
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For each (Integer Shake_Loop) from 1 to 12, do (Actions)
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Loop - Actions
- Camera - Shake the camera for (Player(Shake_Loop)) with magnitude 5.00
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Loop - Actions
- Countdown Timer - Start Shake_Timer as a One-shot timer that will expire in 1.00 seconds
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For each (Integer Shake_Loop) from 1 to 12, do (Actions)
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Events
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Shake Stop
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Events
- Time - Shake_Timer expires
- Conditions
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Actions
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For each (Integer Shake_Loop) from 1 to 12, do (Actions)
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Loop - Actions
- Camera - Stop swaying/shaking the camera for (Player(Shake_Loop))
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Loop - Actions
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For each (Integer Shake_Loop) from 1 to 12, do (Actions)
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Events