- Joined
- Jul 15, 2007
- Messages
- 763
Well, to overcome a problem with a spell i've used the event 'Add to Trigger the event Unit Takes Damage' to the spell trigger, but the spell has a 5 second cooldown so if this gets used alot, the trigger will end up with lots of events of 'Unit Takes Damage' added to it, though only one event will be actively working at one time. Say after 10 mins of playing time the trigger has 250 events, will it promote lag?
And what if i decide to make lots of triggers like this, i.e an armour that can entangle when the buff owner takes damage. Will having lots of triggers which may accumilate a thousand events in total lag?
Don't wanna make it all and then find out i gotta find an alternative way >.>
And what if i decide to make lots of triggers like this, i.e an armour that can entangle when the buff owner takes damage. Will having lots of triggers which may accumilate a thousand events in total lag?
Don't wanna make it all and then find out i gotta find an alternative way >.>