- Joined
- Sep 14, 2009
- Messages
- 284
Hi. I have some triggers in my map that are AoE abilities. Each of these trigger cuase a small annoying lag spike everyime they run but I don't know why.
While AbilityPhysical is true, anything that deals damage will trigger a floating text trigger that creates a floating text. I don't know if that can have something to do with the lag.
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EarthBurstCast
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to (==) Pikmok - Earth Burst
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Actions
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Set TempPointA = (Position of (Triggering unit))
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Set TempGroupA = (Units within 425.00 of TempPointA matching ((((Matching unit) belongs to an enemy of (Owner of (Triggering unit))) Equal to (==) True) and ((Level of Dummy Unit for (Matching unit)) Not equal to (!=) 1)))
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Custom script: call RemoveLocation(udg_TempPointA)
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Set AbilityPhysical = True
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Unit Group - Pick every unit in TempGroupA and do (Actions)
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Loop - Actions
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Unit - Cause (Triggering unit) to damage (Picked unit), dealing 35.00 damage of attack type Normal and damage type Normal
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Set AbilityPhysical = False
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Custom script: call DestroyGroup(udg_TempGroupA)
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