- Joined
- Jun 27, 2009
- Messages
- 11
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HAMMERTIME
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to HAMMER TIME
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Actions
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Set HammerGuy_hammertime_target = (Target unit of ability being cast)
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Set HammerGuy_hammertime_target_l = (Position of HammerGuy_hammertime_target)
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Set HammerGuy_hammertime_quantity = 30
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For each (Integer A) from 0 to (HammerGuy_hammertime_quantity - 1), do (Actions)
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Loop - Actions
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Unit - Create 1 hammerguy-dummy for (Owner of (Triggering unit)) at (HammerGuy_hammertime_target_l offset by 400.00 towards (Random angle) degrees) facing HammerGuy_hammertime_target_l
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Set HammerGuy_hammertime_dummy[(Integer A)] = (Last created unit)
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Unit - Order HammerGuy_hammertime_dummy[(Integer A)] to Human Mountain King - Storm Bolt HammerGuy_hammertime_target
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Wait 0.01 game-time seconds
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Wait 1.00 game-time seconds
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For each (Integer A) from 0 to (HammerGuy_hammertime_quantity - 1), do (Actions)
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Loop - Actions
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Unit - Remove HammerGuy_hammertime_dummy[(Integer A)] from the game
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Custom script: call RemoveLocation(udg_HammerGuy_hammertime_target_l)
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Unit - Create 1 hammerguy-dummy for (Owner of (Triggering unit)) at (HammerGuy_hammertime_target_l offset by 400.00 towards (Random angle) degrees) facing HammerGuy_hammertime_target_l
In other "words" do i have to do this:
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Set HammerGuy_hammertime_temppoint = (HammerGuy_hammertime_target_l offset by 400.00 towards (Random angle) degrees)
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Unit - Create 1 hammerguy-dummy for (Owner of (Triggering unit)) at HammerGuy_hammertime_temppoint facing HammerGuy_hammertime_target_l
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Set HammerGuy_hammertime_dummy[(Integer A)] = (Last created unit)
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Unit - Order HammerGuy_hammertime_dummy[(Integer A)] to Human Mountain King - Storm Bolt HammerGuy_hammertime_target
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Custom script: call RemoveLocation(udg_HammerGuy_hammertime_temppoint)
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