- Joined
- Jun 27, 2009
- Messages
- 11
-
HAMMERTIME
-

Events
-


Unit - A unit Starts the effect of an ability
-
-

Conditions
-


(Ability being cast) Equal to HAMMER TIME
-
-

Actions
-


Set HammerGuy_hammertime_target = (Target unit of ability being cast)
-


Set HammerGuy_hammertime_target_l = (Position of HammerGuy_hammertime_target)
-


Set HammerGuy_hammertime_quantity = 30
-


For each (Integer A) from 0 to (HammerGuy_hammertime_quantity - 1), do (Actions)
-



Loop - Actions
-




Unit - Create 1 hammerguy-dummy for (Owner of (Triggering unit)) at (HammerGuy_hammertime_target_l offset by 400.00 towards (Random angle) degrees) facing HammerGuy_hammertime_target_l
-




Set HammerGuy_hammertime_dummy[(Integer A)] = (Last created unit)
-




Unit - Order HammerGuy_hammertime_dummy[(Integer A)] to Human Mountain King - Storm Bolt HammerGuy_hammertime_target
-




Wait 0.01 game-time seconds
-
-
-


Wait 1.00 game-time seconds
-


For each (Integer A) from 0 to (HammerGuy_hammertime_quantity - 1), do (Actions)
-



Loop - Actions
-




Unit - Remove HammerGuy_hammertime_dummy[(Integer A)] from the game
-
-
-


Custom script: call RemoveLocation(udg_HammerGuy_hammertime_target_l)
-
-
-
Unit - Create 1 hammerguy-dummy for (Owner of (Triggering unit)) at (HammerGuy_hammertime_target_l offset by 400.00 towards (Random angle) degrees) facing HammerGuy_hammertime_target_l
In other "words" do i have to do this:
-
Set HammerGuy_hammertime_temppoint = (HammerGuy_hammertime_target_l offset by 400.00 towards (Random angle) degrees)
-
Unit - Create 1 hammerguy-dummy for (Owner of (Triggering unit)) at HammerGuy_hammertime_temppoint facing HammerGuy_hammertime_target_l
-
Set HammerGuy_hammertime_dummy[(Integer A)] = (Last created unit)
-
Unit - Order HammerGuy_hammertime_dummy[(Integer A)] to Human Mountain King - Storm Bolt HammerGuy_hammertime_target
-
Custom script: call RemoveLocation(udg_HammerGuy_hammertime_temppoint)
Last edited:








