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Do i need imports portrait files?

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If you delete a portrait file that a model requires, any unit to which that model is applied will display no portrait in the Warcraft III unit information panel.

Some people don't mind missing portraits; I feel units without them are flawed and unappealing.
 

Rui

Rui

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Some people don't mind missing portraits; I feel units without them are flawed and unappealing.
I agree.

The portraits are the moving images shown in the window under the screen. Without them, the camera will randomly get an angle (I don't know if it's 100% aleatory) of the model, so the portrait can change.

~Thread Moved to the Modeling Forum
 
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Wolverabid said:
Some people don't mind missing portraits; I feel units without them are flawed and unappealing.

totally. in fact it shows a bad mapping judgement. if you imported a 300KB model, you can live with a 30KB portrait. if you really really have to ommit it, use a model editor to create a camera view inside a main model file that will act as a portrait (usually not very good (we will see stand-animations zoomed in) but better than nothing.

Without them, the camera will randomly get an angle of the model, so the portrait can change.

well not quite randomly. it seems to retain the angle and distance from previous selected unit. if you have building X (custom model, no portrait) and you select normal barracks and then X, you will see it small (from afar), but it you select a footman, then second later you select X, you may find camera zoomed into a single brick or even inside the building (very ugly and disturbing)...
 
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