[Trigger] +Dmg to spells when having more Int.

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Level 6
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Jul 28, 2009
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Hallo! I whant to now how i can do this, When you have more Int on your hero your "spell"(ex. Warstomp) will give more Dmg like, when you have 3int warstopmp will deal 30Dmg and when you have 6Int warstopmp will deal 60Dmg.

Plzz HELP xD



//Blek121 (Srry for bad eng...Im from Sweden)
 
  • Trg
  • Events
    • Unit - A unit starts the effect of an ability
  • Conditions
    • (Ability being cast) Equal to Warstomp
  • Actions
    • Set Point1 = (Position of (Triggering unit))
    • Custom script: set bj_wantDestroyGroup = true
    • Unit Group - Pick every unit in (Units within 400.00 of (Point1) matching ((Matching unit) belongs to an enemy of (Owner of (Triggering unit)) Equal to True) and ((Matching unit) is a structure) Equal to False) and do (Actions)
      • Loop - Actions
        • Unit - Cause (Triggering unit) to damage (Picked unit) dealing ((Real(Integer of (Triggering unit) (Include bonuses))*10) damage of Attack type Spells and Damage type Normal
    • Custom script: call RemoveLocation (udg_Point1)
 
.

  • Trg
  • Events
    • Unit - A unit starts the effect of an ability
  • Conditions
    • (Ability being cast) Equal to Warstomp
  • Actions
    • Set Point1 = (Position of (Triggering unit))
    • Custom script: set bj_wantDestroyGroup = true
    • Unit Group - Pick every unit in (Units within 400.00 of (Point1) matching ((Matching unit) belongs to an enemy of (Owner of (Triggering unit)) Equal to True) and ((Matching unit) is a structure) Equal to False) and do (Actions)
      • Loop - Actions
        • Unit - Cause (Triggering unit) to damage (Picked unit) dealing ((Real(Integer of (Triggering unit) (Include bonuses))*10) damage of Attack type Spells and Damage type Normal
    • Custom script: call RemoveLocation (udg_Point1)

Thx Man! :thumbs_up:
 
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