Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
So I've been playing around with unit classification in an attempt to prevent certain units from attacking certain units and so on... Basically I need a way that allows certain types of units to attack creeps, and certain types of units to not, but at the same time they both must be able to attack other noncreep ground and air units.
If anyone has any suggestions I'd greatly appreciate it.
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