globals
framehandle array Items
endglobals
library ITEMUI initializer init
private function init takes nothing returns nothing
set Items[1] = BlzCreateFrame("QuestButtonBaseTemplate", BlzGetOriginFrame(ORIGIN_FRAME_GAME_UI, 0),0,0)
call BlzFrameSetAbsPoint(Items[1], FRAMEPOINT_TOPLEFT, 0.0136700, 0.209900)
call BlzFrameSetAbsPoint(Items[1], FRAMEPOINT_BOTTOMRIGHT, 0.0536700, 0.169900)
set Items[2] = BlzCreateFrame("QuestButtonBaseTemplate", BlzGetOriginFrame(ORIGIN_FRAME_GAME_UI, 0),0,0)
call BlzFrameSetAbsPoint(Items[2], FRAMEPOINT_TOPLEFT, 0.0535100, 0.209900)
call BlzFrameSetAbsPoint(Items[2], FRAMEPOINT_BOTTOMRIGHT, 0.0935100, 0.169900)
set Items[3] = BlzCreateFrame("QuestButtonBaseTemplate", BlzGetOriginFrame(ORIGIN_FRAME_GAME_UI, 0),0,0)
call BlzFrameSetAbsPoint(Items[3], FRAMEPOINT_TOPLEFT, 0.0933500, 0.209900)
call BlzFrameSetAbsPoint(Items[3], FRAMEPOINT_BOTTOMRIGHT, 0.133350, 0.169900)
set Items[4] = BlzCreateFrame("QuestButtonBaseTemplate", BlzGetOriginFrame(ORIGIN_FRAME_GAME_UI, 0),0,0)
call BlzFrameSetAbsPoint(Items[4], FRAMEPOINT_TOPLEFT, 0.133190, 0.209900)
call BlzFrameSetAbsPoint(Items[4], FRAMEPOINT_BOTTOMRIGHT, 0.173190, 0.169900)
set Items[5] = BlzCreateFrame("QuestButtonBaseTemplate", BlzGetOriginFrame(ORIGIN_FRAME_GAME_UI, 0),0,0)
call BlzFrameSetAbsPoint(Items[5], FRAMEPOINT_TOPLEFT, 0.173030, 0.209900)
call BlzFrameSetAbsPoint(Items[5], FRAMEPOINT_BOTTOMRIGHT, 0.213030, 0.169900)
set Items[6] = BlzCreateFrame("QuestButtonBaseTemplate", BlzGetOriginFrame(ORIGIN_FRAME_GAME_UI, 0),0,0)
call BlzFrameSetAbsPoint(Items[6], FRAMEPOINT_TOPLEFT, 0.212870, 0.209900)
call BlzFrameSetAbsPoint(Items[6], FRAMEPOINT_BOTTOMRIGHT, 0.252870, 0.169900)
call BlzFrameSetTexture(Items[1], "Textures\\Black32.blp" , 0, true)
call BlzFrameSetTexture(Items[2], "Textures\\Black32.blp" , 0, true)
call BlzFrameSetTexture(Items[3], "Textures\\Black32.blp" , 0, true)
call BlzFrameSetTexture(Items[4], "Textures\\Black32.blp" , 0, true)
call BlzFrameSetTexture(Items[5], "Textures\\Black32.blp" , 0, true)
call BlzFrameSetTexture(Items[6], "Textures\\Black32.blp" , 0, true)
endfunction
endlibrary